meta_pixel
Tapesearch Logo
Log in
Three Moves Ahead

Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 4 December 2021

⏱️ 77 minutes

🧾️ Download transcript

Summary

Rob got to check out a pre-alpha build of Company of Heroes 3's multiplayer, and now he's sitting down with lead gameplay designer Matt Philip and map designer Will Ward. Among the topics on the docket are how the flow and pacing of battles has changed from previous games in the series, keeping familiar factions fresh without betraying their identities, and the challenges of creating maps that appeal to high-level competitive players as well as casual weekend warriors.

Transcript

Click on a timestamp to play from that location

0:00.0

Good evening, you are listening to Three Moves Ahead, and I'm your host, Rob Zackney.

0:03.5

Today, we are returning to Company of Heroes 3 and its multiplayer design.

0:08.0

And to discuss that, I'm joined by Matt Phillip and Will Ward from Relic.

0:13.1

Matt, Will, welcome to the show.

0:15.0

Thanks for having us.

0:16.3

Yeah, good to be here.

0:19.4

So I've had a chance to play a little bit of Company of Heroes 3 multiplayer, most like in skirmish and Sash guns the AI.

0:29.7

And unfortunately, I've not improved with age, like when it comes to playing Company of Heroes.

0:36.3

I'm falling back into some old patterns,

0:39.4

which is just trying to cling to life to reach the midgame,

0:42.8

and then just sort of cheese, steamroll my way back across the map,

0:46.7

behind some armor.

0:49.1

But beyond that, I'm like still reckoning with the fact that like I have a style of play. The game

0:57.1

supports many styles of play. I just happen to happen to be crap at like 90% of them.

1:02.4

I would say. So I guess at a very at a very high level though, where I'd love to start is that superficially, I think it's very easy to think, Company of Heroes multiplayer is Company of Heroes multiplayer.

1:18.6

Like, we all have a sense of what that looks like, what the game looks like.

1:22.7

On the other hand, I know that in the community, and playing it for myself,, Company of Heroes One is a really different animal from Company of Heroes 2.

1:32.8

When we look at Company of Heroes 3, what are kind of the classic pillars, if you

1:40.1

will, that, like, you sort of view as, as like sacred and you have to protect when it comes

1:45.0

to like the company of heroes identity. And then what is like the specific, like what's sort of

1:51.7

the specific pitch for company of heroes three that like sort of sets it apart from what we've seen

1:56.6

before? Hmm. Oh boy. All right.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Idle Thumbs, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Idle Thumbs and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.