Three Moves Ahead 433: Frostpunk
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 8 May 2018
⏱️ 98 minutes
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| 0:00.0 | Good evening you are listening to Thruis Ahead, and I'm your host, Rob Zakeney. |
| 0:03.3 | Join me this evening. |
| 0:04.5 | We welcome back our friend once again, PC gamers, tabletop gaming correspondent, John Bolding. |
| 0:12.2 | Howdy, howdy. |
| 0:13.8 | And we also welcome game developer and critic and maybe monster, Zolivir Nelson. |
| 0:24.5 | Hello, everyone. |
| 0:26.7 | So the reason I mentioned that Zolivir might be a monster is because we are talking about |
| 0:32.3 | a city management survival game that kind of maybe prods you in the direction of turning into |
| 0:39.1 | arguably a monster or maybe just somebody who puts humanity aside and looks at the bottom line. |
| 0:46.6 | We're talking about 11-bit Studios Frost Punk, a sort of post-apocalyptic Ice Age city survival game. |
| 0:56.0 | And Zolivir, I wanted to start with you because your review in Rock Paper Shotgun was particularly striking, but also engaged with a lot of the really, like, brutal and harsh tradeoffs that sort of defined frostpunk. |
| 1:13.8 | Do you want to set the stage for us a little bit as to what Frost Punk is, what the setup is, |
| 1:18.3 | and what the like day-to-day management looks like before you start getting to the real crunch time |
| 1:24.0 | decisions? |
| 1:25.8 | Sure. The best way I'd sum up Frostpunk is that everything is a crunch time |
| 1:32.3 | decision. And it's brilliant in that respect because usually I'll be up front. I'm not really a city |
| 1:37.9 | builder type. I get about five, ten hours into a city and then I realize, oh God, no one has plumbing |
| 1:44.1 | and electricity is borked. |
| 1:45.0 | And oh gosh, are people homeless? Have they just been walking around this entire time? |
| 1:50.0 | And I just see these a thousand little issues piling up and I decided I'm going to do better next time and I don't do better next time. |
| 1:57.0 | But Frostpunk, its entire schick is that it's this steampunk survival game where |
| 2:03.0 | all of your issues can be summed up and blamed against a single enemy, which is the cold. |
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