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Three Moves Ahead

Three Moves Ahead 426: Into the Breach

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 18 March 2018

⏱️ 79 minutes

🧾️ Download transcript

Summary

Our cadre of mechs is at full capacity as Rob, Rowan, PC Gamer's Evan Lahti, and Troy "Tide pods, time pods, either way put me down for two" Goodfellow talk about Subset Games' Into the Breach. Following their massively successful space-faring game FTL, Subset has created a gem of a turn-based strategy game in which you pilot mechs across small battlefields and occasionally through time. Part battlefield tactics and part chess puzzle, Into the Breach manages to strike a fine balance between replayability, short play sessions, and engaging tactical play.

Transcript

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0:00.0

Good evening you are listening to Through Moves Head and I'm your host Rob Zakeney.

0:03.9

Join me this evening we welcome ThruMovhead founder Troy Goodfellow.

0:07.7

Good evening everyone.

0:09.2

And we're also joined by GamesBeats Mecca Manager, Rowan Kaiser.

0:14.0

Hello.

0:16.0

And finally we welcome back after a year's absence, our friend, PC Gamer, editor-in-chief, Evan Lottie.

0:22.9

Hey, there.

0:23.5

Glad to be with you guys again.

0:25.1

So today we're going to be digging into Subset Games into the breach, and Subset are the team behind FTL, which we talked about a couple years ago.

0:34.2

Well, actually, possibly many years ago at this point, since I have no sense of how quickly time is passing.

0:40.5

But aside from some sci-fi and, like, rogue-like trappings, into the breach is a very different game than FTL might have led you to expect in terms of a sequel.

0:52.6

Evan, you mentioned over email that, like, you've been obsessed with this game, and it's sort of been consuming every waking thought for a while. Are you still in the zone with this game? Yeah, it's the thing I've been mainlining over the past three weeks or so since it's been out, I think, two weeks, three weeks, it's all of where, Robin, and I've been time shifting so much. It's hard to tell. But yeah, I didn't expect to like it as much as I did, you know, because I played it. I met one of the creators back at GDC last year, you know, in showing us a demo of the game. And, of course, it was like really interesting and it's a great successor to FTL

1:28.5

in some interesting ways. But I was like, well, I don't really like session big strategy,

1:33.5

like campaign-based strategy where I can, you know, build up a party of characters over time.

1:37.6

You're telling me I'm going to have to like abandon these game, you know, these characters,

1:40.2

these mecs, these pilots in a roguelike format, but none of that has mattered to me

1:45.7

because of the strength of the design, I think, which I'm sure we'll get into.

1:50.8

Yeah, and so, Rowan, why you take us through a little bit what this game is and how it looks and how it plays?

2:00.2

So, yeah, this game has a strange kind of look to it.

2:05.3

It's got a pixel art, very simplified square grid look that is not immediately appealing,

2:14.3

to me at least.

2:16.3

I mean, the animations of the pixel art are all good.

...

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