Three Moves Ahead 426: Into the Breach
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 18 March 2018
⏱️ 79 minutes
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| 0:00.0 | Good evening you are listening to Through Moves Head and I'm your host Rob Zakeney. |
| 0:03.9 | Join me this evening we welcome ThruMovhead founder Troy Goodfellow. |
| 0:07.7 | Good evening everyone. |
| 0:09.2 | And we're also joined by GamesBeats Mecca Manager, Rowan Kaiser. |
| 0:14.0 | Hello. |
| 0:16.0 | And finally we welcome back after a year's absence, our friend, PC Gamer, editor-in-chief, Evan Lottie. |
| 0:22.9 | Hey, there. |
| 0:23.5 | Glad to be with you guys again. |
| 0:25.1 | So today we're going to be digging into Subset Games into the breach, and Subset are the team behind FTL, which we talked about a couple years ago. |
| 0:34.2 | Well, actually, possibly many years ago at this point, since I have no sense of how quickly time is passing. |
| 0:40.5 | But aside from some sci-fi and, like, rogue-like trappings, into the breach is a very different game than FTL might have led you to expect in terms of a sequel. |
| 0:52.6 | Evan, you mentioned over email that, like, you've been obsessed with this game, and it's sort of been consuming every waking thought for a while. Are you still in the zone with this game? Yeah, it's the thing I've been mainlining over the past three weeks or so since it's been out, I think, two weeks, three weeks, it's all of where, Robin, and I've been time shifting so much. It's hard to tell. But yeah, I didn't expect to like it as much as I did, you know, because I played it. I met one of the creators back at GDC last year, you know, in showing us a demo of the game. And, of course, it was like really interesting and it's a great successor to FTL |
| 1:28.5 | in some interesting ways. But I was like, well, I don't really like session big strategy, |
| 1:33.5 | like campaign-based strategy where I can, you know, build up a party of characters over time. |
| 1:37.6 | You're telling me I'm going to have to like abandon these game, you know, these characters, |
| 1:40.2 | these mecs, these pilots in a roguelike format, but none of that has mattered to me |
| 1:45.7 | because of the strength of the design, I think, which I'm sure we'll get into. |
| 1:50.8 | Yeah, and so, Rowan, why you take us through a little bit what this game is and how it looks and how it plays? |
| 2:00.2 | So, yeah, this game has a strange kind of look to it. |
| 2:05.3 | It's got a pixel art, very simplified square grid look that is not immediately appealing, |
| 2:14.3 | to me at least. |
| 2:16.3 | I mean, the animations of the pixel art are all good. |
... |
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