Three Moves Ahead 425: Stellaris 2.0 & Apocalypse
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 9 March 2018
⏱️ 76 minutes
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| 0:00.0 | Good evening you are listening to Three Moves Ahead, and I'm your host, Rob Zakeney. |
| 0:03.8 | Join me tonight. We have our friend, freelance, writer, Fraser Brown. |
| 0:07.9 | Hello. |
| 0:09.1 | We also welcome back, T.J. Hafer. |
| 0:12.2 | Hey. |
| 0:13.2 | And finally, we are graced by the presence of the Game King once again, Sean Sands. |
| 0:19.8 | Every time. |
| 0:21.6 | Hello. And so we've sort of reconvened to talk about Stellaris once again because two things have happened with that game recently. |
| 0:30.6 | One is that it got its 2.0 update, the cherry patch, or as I've been calling it in my head for the past two weeks, the Cherry H update, |
| 0:39.8 | which tells you about how much sci-fi I actually read. And it also just got a new expansion, |
| 0:45.8 | the Apocalypse expansion. So we're going to be tackling both of those things and how they |
| 0:50.4 | change up Stellaris, since these are pretty far-reaching changes. |
| 0:59.0 | But to sort of lead off with it, Sean, I thought we'd talk to you a little bit, |
| 1:05.8 | because I'm just curious about your perspective on Stellaris as somebody who is coming to it from a position where you're really deeply invested in EU in that kind of game. |
| 1:09.5 | What did you make of Stolaris and what do you like and how the new changes sort of |
| 1:14.3 | affected your impressions? |
| 1:16.4 | Yeah, I've always really liked Stalaris. |
| 1:19.4 | I don't think there was ever a time where I was, I mean, I can see its flaws. |
| 1:23.6 | I can see the things that needed to be kind of built into it over time. |
| 1:27.9 | You know, it's, it probably is my favorite first three hours of any paradox game. |
| 1:34.3 | And then there's a drop off there, particularly at launch that that happened. |
| 1:39.0 | And I think a lot of the updates since and have been really focusing on on smoothing that out and building consistency. |
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