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Three Moves Ahead

Three Moves Ahead 315: Fixing Franchises

Three Moves Ahead

Idle Thumbs

War Games, Strategy Games, War, Games & Hobbies, Strategy, Video Games, Games

4.8532 Ratings

🗓️ 24 July 2015

⏱️ 68 minutes

🧾️ Download transcript

Summary

Things can change quickly. One day all of your fans are happy, the positive reviews flow like wine, and phrases like "a return to form" are bandied about by critics. Then, when you least expect it - BAM: hit by a bus called "Rome 2" and it's back to the bottom. Time to claw your way back again. Rob, Fraser, Rowan, and Troy "The Horse Lord" Goodfellow talk about series that have fallen off the horse, gotten back on, fallen again, shot the horse, and built a glue factory. No cows (or horses) are sacred and Rowan drops a truth bomb about Alpha Centauri that we all needed to hear.

Transcript

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0:00.0

Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zakney.

0:03.8

Joining me tonight is Three Moves Ahead founder Troy Goodfellow.

0:07.0

Hello, everyone.

0:08.7

We also welcome back our friend, PC Games Ends, Fraser Brown.

0:12.8

Hello.

0:14.1

Finally, we are joined by freelance writer Rowan Kaiser.

0:17.5

Good morning.

0:19.0

I suppose it is morning for you, you waste her.

0:22.6

Well, and it's morning for Fraser, and that it's past my night.

0:25.6

It's half 12, yeah.

0:27.6

So tonight we're going to be talking about franchises lost and redeemed.

0:33.6

Sort of apropos of our Tilla show a few weeks ago, which Fraser rudely bailed out on,

0:39.3

we're going to be talking about franchises that have stumbled really badly, and then how you write the ship, or in some cases, perhaps capsize that.

0:49.3

So I kind of wanted us to just examine reasons why franchises sort of end up jumping the rails,

0:56.2

what some of the reasons for that, what some of the driving factors are for a franchise that

1:01.8

goes wrong, and then also how some of them have been turned around and fixed. And I'll be honest

1:09.5

with you, this is all really a very

1:11.7

thinly veiled way for me to talk about F1 2015 a little bit. But I'm going to leave that.

1:16.6

Leave that aside for now. And maybe just talk about, you know, let's start with the big

1:21.9

obvious one, Total War, which is a, which is a franchise that I kind of feel like is lost, is redeemed, and then is lost

1:30.6

again, and it just goes through a cycle, like EA sports games.

1:35.6

Yeah, it's not a bad analogy.

...

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