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Three Moves Ahead

Three Moves Ahead 176: We're Making a Better World

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 9 July 2012

⏱️ 65 minutes

🧾️ Download transcript

Summary

Cory Banks joins Julian, Troy, and Rob to talk about fiction and world-building in strategy games. They talk a lot about Endless Space and whether or not its fiction is undercooked, and how it affects the rest of the game. Does having an interesting world make for a better strategy game? Is Civilization just abstracting human history, or is it doing world-building of its own? The gang considers Alpha Centauri, and what its fiction added to the game, and what the poor fiction of Rise of Legends and Kohan took away. Julian explains why Warhammer's fiction works so brilliantly.

Transcript

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0:00.0

Good evening. You are listening to Three Moves Ahead and I'm your host, Rob Zackney.

0:03.7

We have almost our regular panel with us this week. First, we have Three Moves Ahead founder, Troy Goodfellow.

0:09.5

Troy, welcome to the show. Hello, everyone.

0:12.7

And we also have Julian Rabbit Murdoch.

0:15.7

Hello. Hey, it's like the Three Musketeers back. How rarely does this happen?

0:20.9

Very, very rarely.

0:22.1

But, you know, where's Tom?

0:24.4

Yeah, we have a replacement.

0:26.4

It's true.

0:27.1

We do filling in for Tomchick and Bruce Garrick.

0:30.2

Oh, man.

0:31.0

No, that's just inviting hate mail for Corey.

0:36.1

Oh, that's beautiful.

0:37.4

Not that he is replacing or filling in for either of those illustriks. Oh, that's beautiful.

0:42.7

Not that he is replacing or filling in for either of those illustrious pairs of feet.

0:45.9

We have Corey Demiurge Banks.

0:47.2

Corey, welcome back to Throozette.

0:48.4

Thank you.

0:52.2

If this is the Three Musketeers, I'm your squire, right?

1:13.5

Is that the guy who, like, goes and gets to the swords and probably dies? The problem is, you already ruined it because the thing is, Musketeers didn't really have squires, because a lot of feudalism was dying up. See, here we go. Okay, so when was the war of 1912 again? You're a valid. Yes. Yeah, you're a few cents. All right. All right, so Corey Jeeves Banks, perhaps, is the way to put it. I'll take it.

1:14.8

So our topic today is, apropos of a couple conversations I've had with you, Corey, and with you Troy.

1:22.0

And that is sort of the role of fiction and world building in strategy games.

...

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