Three Moves Ahead 120: Drawing Down on Vic "Six Gun" Davis
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 9 June 2011
⏱️ 60 minutes
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| 0:00.0 | Good evening, you are listening to Three Moves Ahead, and I'm your host, Rob Zagney. |
| 0:03.5 | Joining me tonight is Julian Rabbit Murdoch. |
| 0:27.0 | Hello, hello. For tonight's show, we're going to be talking about Six Guns Saga, a card-based strategy game from Cryptic Comment. Friend of the show, Vic Davis, has been kind enough to return tonight to speak with us about it. Vic, welcome back. Well, hey, thank you for having me back. I'm curious to everyone's reactions to it, but I guess the first thing I'd like to hear, really, is what you were going for with this, Beck? |
| 0:32.0 | Well, last time I was here, Tom got me some coffee. Is there any way somebody can give me some coffee this time? |
| 0:33.2 | No, we're... Coffee's off the menu. |
| 0:34.9 | No, okay. |
| 0:37.9 | Well, you know, Six Gun Saga is, like you said, it's a card-based game. |
| 0:43.4 | It's meant to be a lunch break type game that you would fire up and play in 20 to 30 minutes. |
| 0:52.3 | Some of the settings let you do that. |
| 0:53.7 | Some of the other settings would maybe take you a little longer. |
| 0:57.4 | It's basically what happened after a failed design that I had, and I had been audacious |
| 1:05.8 | enough to buy a lot of art for the design, and it collapsed, and I was left with a bunch of art and no game. |
| 1:14.2 | And, you know, when you're flush after, you know, you'll release a game and all the money's |
| 1:21.1 | coming in, you're thinking about project and, you know, I guess if I'd had a real producer, |
| 1:25.8 | they might have channeled the money |
| 1:28.0 | into a little better investment but um it it worked out fine i i i was able to retool uh design for |
| 1:34.3 | the for the art basically what i'd started out with was a uh i was going to do my rogue like that |
| 1:39.0 | i'm still working on and um it was going to be set in the old west and you were going to travel around and meet all these characters from the Old West |
| 1:47.4 | and battle them with poker games, which would represent a gun battle, |
| 1:52.7 | which you can see sort of did bleed over into the Six-Gun Saga design a bit. |
| 1:58.7 | And so that fell through because I could not come up with a way to make |
| 2:04.4 | the poker games interesting. They became way too chaotic. And so then I came up with the idea for |
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