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Three Moves Ahead

Three Moves Ahead 119: What I Did for My Rabbitcon Vacation

Three Moves Ahead

Idle Thumbs

Strategy, Strategy Games, War, Games & Hobbies, War Games, Games, Video Games

4.8532 Ratings

🗓️ 3 June 2011

⏱️ 56 minutes

🧾️ Download transcript

Summary

An exhausted Julian and Rob welcome Cory Banks back to the show to go over what they played at Julian's board gaming retreat. Could Agricola's position be threatened by young up-and-comer 7 Wonders? Why is Battleship Galaxies the best space game since Sins of a Solar Empire? Is Castle Ravenloft a baby game, or an appropriate introduction to strategy and wargaming for children and novices? On the other hand, why would you play that when Last Night on Earth and Invasion from Outer Space are so much better? All these questions and more will be answered for those who are... Three Moves Ahead.

Transcript

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0:00.0

Good evening. You are listening to The Three Moves Ahead podcast, and I'm your host, Rob Zakney.

0:04.5

Joining me tonight is podcast familiar Julian Rabbit Murdoch in the midst of his Rabbit Khan recuperation.

0:10.6

Yeah, I definitely need a little recovery time. I'm still peeling it away, as it were.

0:17.9

Speaking of recovery time, we have with us tonight returning guest Corey Demirge Banks, fresh from a visit to my place. Corey, thanks for doing this at the end of what I know has been a long, long week. You're welcome. Can I ask a question? Yeah. How do you know it's evening when people are listening to the show? Oh, I don't know. I don't really care. It's like masterpiece theater for some of these people.

0:40.4

Good evening.

0:42.0

No, see, we are on three moves ahead time now.

0:45.6

Oh.

0:47.1

Like, no matter where you are right now listening to this, you know, it's the end of a hard day of work.

0:52.7

And now it's evening.

0:53.4

And we're going to sip our whiskey and talk strategy, as gentlemen do. Exactly. And discuss whether Jerry's going to cross the pond. Exactly. Exactly. Excellent. So we have kind of a quiet post-RabitCon show for you tonight, mainly because, you know, half the regular panel spent the weekend drunk and playing board games.

1:14.0

I thought we could just do a show on single malt scotches,

1:18.3

but Corey and Julian insisted we talk about games, so you can direct your complaints to them.

1:21.9

If I ever see a single malt scotch again, my liver is just going to explode.

1:23.5

From happiness.

1:26.3

Sure, call it that. That's fine.

1:32.7

So guys, we had some great new games of this RabbitCon and a lot of old favorites, but I really think we've got to talk about Seven Wonders first. Is it fair to say that was the hit game

1:38.0

of this RabbitCon? Oh, absolutely. Absolutely. And we touched on it briefly on that other

1:43.1

podcast we do, but briefly it would be the operative word. And I wanted to dig in a little bit to what makes games like this so satisfying, right? And I've been thinking about it a lot since we talked about it, you know, sort of in our wrap-up on Sunday, talking about all the things we'd played.

2:01.9

And, you know, let's briefly just say what Seven Wonders in.

2:05.3

It's a drafting game in that everybody gets seven cards out of a communal deck.

2:09.6

You pick one card and you pass it along.

2:11.7

And what you do with that one card is sort of build an infrastructure for yourself.

...

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