meta_pixel
Tapesearch Logo
Log in
Overthink

Games and Gamification (feat. C. Thi Nguyen)

Overthink

Ellie Anderson, Ph.D. and David Peña-Guzmán, Ph.D.

Philosophy, Society & Culture, Education

4.7550 Ratings

🗓️ 13 April 2021

⏱️ 59 minutes

🧾️ Download transcript

Summary

In episode 23 of Overthink, Ellie, and David sit down with philosopher Dr. C. Thi Nguyen to discuss his work on games and gamification. They begin by their love for The Sims and the out-of-body experiences video games can trigger. From there, they get into the works of thinkers including  Ortega y Gasset, Nietzsche, Mill, Gadamer, discussing their theories on games and motivation. The trio also jumps into the function of games in community, how British and American drinking games differ, motivational states, Thi’s epic game nights, and more.


Works Discussed:
C. Thi Nguyen, Games: Agency as Art
Roger Callois, Man, Play and Games
Hans-Georg Gadamer, Truth and Method
Friedrich Nietzsche, The Birth of Tragedy
José Ortega y Gasset, Meditations on Hunting
Gordon Burghardt, The Genesis of Animal Play
Matthew Broersma, “US Military Recruits Gamers To Fly Killer Drones”

Support the show

Substack | overthinkpod.substack.com
Website | overthinkpodcast.com
Instagram & Twitter | @overthink_pod
Email | dearoverthink@gmail.com
YouTube | Overthink podcast

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

Click on a timestamp to play from that location

0:00.0

Hi, I'm Ellie Anderson.

0:09.2

And I'm David Peña Guzman.

0:11.0

Welcome to Overthink.

0:12.6

The podcast, where two friends, who are also professors, put philosophy and dialogue with the everyday.

0:18.3

Because big ideas are within everyone's reach.

0:30.7

Ellie, I recently read that scientists now have specific techniques they can use to trigger

0:36.6

out-of-body experiences in research subjects.

0:39.6

Cool.

0:40.0

And one of them is video games.

0:42.8

So gamers can sometimes feel themselves outside of their body when they play a video game

0:48.7

and they identify with the avatar that they are in the video game.

0:53.2

And a number of people, including neuroscientists, have made the argument that this shows

0:58.5

the playability of our body schema, the fact that who we experience ourselves to be can

1:04.9

change under controlled conditions.

1:07.8

Whoa, that's wild.

1:09.5

So basically it's like that psychological experiment where you start to feel like a prosthetic limb is your own because you see yourself stroking in a mirror, but like with video games.

1:19.4

Yes, that's called the rubber hand illusion. And people feel like this prosthetic thing, like a rubber hand that they see through the mirror, is their actual thing.

1:28.6

And then when you hit the rubber hand with a hammer, they cry out in pain, even though, of course, you haven't touched their hand.

1:36.2

Whoa. So if my video game avatar feels pain and I'm in this out of body experience, then I'm going to feel it too.

1:42.9

It's interesting because I think video games

1:45.0

often get a bad rap for displacing people from their context, right? Like, people get obsessed

1:50.0

with video games and they forget about real life. I remember there was this South Park episode

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Ellie Anderson, Ph.D. and David Peña-Guzmán, Ph.D., and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Ellie Anderson, Ph.D. and David Peña-Guzmán, Ph.D. and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.