Game Scoop! Podcast: Episode 258
Game Scoop!
IGN
4.7 • 4.7K Ratings
🗓️ 7 September 2012
⏱️ 64 minutes
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| 0:00.0 | What's up, everybody? Welcome to IGN Games. I'm your host, Damon Hatfield. This is Greg |
| 0:16.9 | Miller, Justin Davis, and Charles Anya, it's here. So Valve is confirmed they're jumping |
| 0:23.2 | into hardware development. We've been hearing rumors about this for months now since I think |
| 0:26.8 | March of this year. The Steam Box. We've heard about the Steam Box. That's what it is, right, |
| 0:31.0 | Charles? They've confirmed it? No, that has not been confirmed. So they actually didn't |
| 0:34.4 | what they they're hiring. They're hiring a position and that's how some of this leaked |
| 0:37.6 | out. And it's for hardware. They have not actually confirmed that they're making a console |
| 0:41.7 | correct. They're just making some sort of hardware. What's that does it say? Do you have |
| 0:44.7 | the exact quote there? Which on their job listing? Yeah. So they're looking for an industrial |
| 0:48.8 | designer says the job listing. It could be you. It could be. The job listing says we're frustrated |
| 0:55.5 | by the lack of innovation in the computer hardware space. So we're jumping in. There's |
| 1:00.1 | a real void in the marketplace. They said even basic input, the keyboard and mouse haven't |
| 1:04.8 | really changed in any meaningful way over the years. So there's a real void in the marketplace |
| 1:08.6 | and opportunities to create compelling user experiences are being overlooked. Yeah, so |
| 1:12.8 | I mean, I don't think Valve is building any kind of Steam Box or console equivalent. |
| 1:19.7 | But it sounds like what they're struggling with is something that a lot of Nintendo has |
| 1:24.5 | been struggling with for a while, which is trying to figure out a different way for people |
| 1:29.5 | to interact with video games. And it's just it's strictly the interface. It sounds like |
| 1:34.3 | based on the job listings and based on what Valve has said in the past about wearable computing |
| 1:39.5 | is really what they're interested in is changing up that relationship between how you control |
| 1:45.5 | things in game and what you're actually doing. And moving beyond basically a controller |
| 1:50.0 | or a mouse and keyboard or a we-mote or whatever you want to associate with that. |
... |
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