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Magic: The Gathering Drive to Work Podcast

Drive to Work #99 - Torment, Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 21 February 2014

⏱️ 31 minutes

🧾️ Download transcript

Summary

Mark starts with first in his series on the design of Torment.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:07.3

Okay, so a little while back, I did a series podcast talking about the design of Odyssey.

0:15.2

So I thought I would talk about torment the next set in that block. I've done a lot of talking about first sets

0:22.7

in my podcast, but not as much about the second set. So I'm going to try to do a little more

0:27.6

of finishing out some blocks. So I'm going to talk about torment. And then in a little bit,

0:32.9

I'll talk about judgment. And I mean, my plan is with this podcast series is to hit all the different sets.

0:40.9

There's a lot to do.

0:42.0

Luckily, I'm trying to cover many years worth of podcast content.

0:46.2

But today is about torment.

0:48.4

So, let's set the stage.

0:50.3

So if you guys remember, for those that listen to my Odyssey podcast, Odyssey was a block about the graveyard.

0:56.8

Introduced two big keywords, flashback and threshold.

1:02.3

Flashback, most people should know since it was just an inner-draud, but allows you to cast cards out of the graveyard.

1:08.1

It goes on instance and sorceries.

1:10.5

And threshold was something that

1:12.7

usually went on permanence. And if your graveyard had seven or more cards in it, then it

1:19.9

upgraded it. There were some spells it used it to, but mostly it went on permanence. So,

1:25.9

torment, I guess let me start with the most I guess, let me start with the most,

1:28.2

well, let me start

1:28.8

with the design team,

1:29.8

and then I'll jump into

1:30.8

the big theme of Torment,

...

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