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Magic: The Gathering Drive to Work Podcast

Drive to Work #100 - Torment, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 28 February 2014

⏱️ 47 minutes

🧾️ Download transcript

Summary

Mark continues his series on the design of Torment.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:06.0

Okay, so last time I started talking about the design of Torment, the black set.

0:13.0

So it was the second set in the Odyssey block. It had a weighted design toward black.

0:18.0

And last time I talked about the design team and walked with the major mechanics.

0:22.5

So today, I'm going to start talking card by card.

0:26.0

I feel that one of the things that helps me sort of talk about the set is I just kind of

0:30.5

give individual stories of cards.

0:31.8

I kind of hit a lot of the different things we were doing.

0:34.4

And so I looked through the set and picked a whole bunch of cards that sort of both either our

0:38.1

famous standouts from the set that I could talk about or just did something very typical

0:41.7

so I could talk about how we designed the set.

0:44.8

Okay.

0:46.1

Since I go in alphabetical order, the first card is going to be Ambassador Laquatus.

0:52.0

So he was a 1-U-U-1-3 that for three mana you could mill three.

0:56.9

Mill means you take the cards from the top of the library and put them directly into the graveyard.

1:02.0

Okay, so the interesting thing about him was he was a Murpholk.

1:07.0

Well, why is that interesting?

1:09.0

Because there were no Murpholk! So when I first made Odyssey, I came up with the idea that we would replace most of the traditional creature types with new ones just to shake things up a bit. Instead of goblins, we had dwarves. Instead of elves, we had centaurs. And, you know, I was just trying to change things up. So instead of more folk, we had centaurs. You know, I was just trying to change things up.

1:28.4

So instead of Moerfolk, we had cephalids.

1:31.9

Yeah, I know.

1:32.5

It doesn't sound like...

1:33.4

In retrospect, with 2020 vision,

...

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