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Magic: The Gathering Drive to Work Podcast

Drive to Work #392 - Designing Uncommons

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 16 December 2016

⏱️ 41 minutes

🧾️ Download transcript

Summary

Mark talks about the challenges of designing uncommon cards.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling out of the driveway. We all know what that means. It's time for another drive to work.

0:06.3

Okay, so today's podcast is actually kind of a follow-up to a podcast I did a couple years ago called

0:11.8

Designing Commons. And so today I'm going to talk about designing uncommonds. So I'm going to talk

0:18.6

all about, I'm getting the nitty-gritty warning. There's some math coming up. I'm going to talk all about, I'm getting in the nitty-gritty warning. There's some math coming up.

0:22.9

I'm going to talk all about sort of how we make on commons and what role on commons play in magic.

0:29.2

Okay, so when I talked about commons, a lot of the role of commons was really defining your set, giving, you know, definition to your set,

0:40.0

and very much sort of being the ground, the cement to make limited work.

0:46.4

So Uncommon lives in an interesting space in which it shares responsibility with Commons to work in limited because it shows up in enough

0:56.8

rarity that you need to care of limited, but it also has some constructed roles.

1:04.5

And so I'm going to talk about sort of the uncommon.

1:06.9

It's this weird rarity that kind of lives between other rarities.

1:10.7

And in fact, if you ask me which rarity tends to have the most problems with it.

1:16.4

I mean, commons is the hardest to design.

1:18.4

I've said that before.

1:19.4

But Uncomons gets overstuffed to the easiest.

1:23.1

In fact, we used to have 60 Uncomins in a large set, and we eventually moved to 80 because we were getting so jam-packed.

1:30.3

Like one of the things that happens is, for example, with New World Order, we changed what could be a common.

1:36.3

And we have a much tighter set of rules about complexity of common.

1:41.3

And as such, there are things that no longer work at common that we had to move up.

1:46.4

Meanwhile, you know, we're always trying to sort of fight for space and rare, and a lot of times

1:51.5

rares have to move down.

1:53.2

So uncommon both gets commons moving up and rare is moving down.

...

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