4.8 • 743 Ratings
🗓️ 30 September 2016
⏱️ 28 minutes
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0:00.0 | I'm pulling out of the parking lot. |
0:03.1 | We all know what that means. |
0:04.6 | It's time for the drive to work and drop my son off at camp. |
0:08.8 | Okay, so today I'm going to talk about the six ages of magic design. |
0:15.7 | This is something I've talked about on my column a bit, but I don't think I've done a full podcast on it. |
0:20.1 | And I've recently updated to add the sixth age. |
0:22.7 | I think I finally figured out when and where and what it means. |
0:25.4 | So today I'm going to talk about all six ages. |
0:28.4 | So in some levels, this is a history of magic design podcast, sort of talking about the different |
0:33.0 | innovations of magic design and sort of how things have changed. |
0:37.1 | So if you love magic design, which hopefully you do, you listen to this podcast, |
0:40.9 | and you're interested in history, which also hopefully you care some about it since you listen |
0:44.6 | in this podcast, today will be an interesting day for you. |
0:47.7 | Okay, so the first age, the golden age of magic, was from Alpha through Alliances. So the first age of magic, obviously, |
1:01.8 | Richard was mostly in charge in the early part of it. And really what happened in the early |
1:09.4 | days was there was a lot of focus on individual cards. |
1:12.9 | The design on the first days, which is very, very much about sort of just capturing the flavor |
1:17.4 | and the resonance on a card-by-card basis. And a lot of early design was done was just maximizing |
1:24.7 | making each card as cool as it could be in a vacuum. |
1:32.5 | And there was a lot of flavorful stuff that went on. |
1:35.6 | I mean, the first age was sort of, we'll put magic on the map. |
1:41.7 | I think a lot of what made magic a thing that really sort of made magic what it was, |
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