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Magic: The Gathering Drive to Work Podcast

Drive to Work #365 - Urza's Legacy Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 9 September 2016

⏱️ 36 minutes

🧾️ Download transcript

Summary

Mark's second of a two-part series on the design of Urza's Legacy.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling it on my driveway.

0:03.1

You all know what that means.

0:04.4

It's time for another drive to work.

0:06.7

Okay, so yet last time I started talking about the design of Erz's legacy.

0:12.4

And I'm not done.

0:13.1

So I got up through G that can be left off on giant cockroach.

0:17.2

So we'll continue on with G.

0:19.1

So next is Goblin Welder. Goblin Welder cost two in a red for a one-one goblin artificer,

0:25.3

tap, choose an artifact on the battlefield, and one in the grave, controlled by the same player, and then you sack one and put the other one into play.

0:35.9

So essentially sort of swap them. I mean, technically it's not an exchange from a rule standpoint, but you sack one and put the other one into play. So essentially sort of swap them.

0:37.7

I mean, technically it's not an exchange from a rule standpoint, but you sack one and get another one.

0:42.6

And so the idea essentially is it allows you to, the flavor is they're breaking apart one

0:48.1

artifact to make another artifact kind of the flavor.

0:51.8

Goblins like to make use of whatever they have available to make new stuff.

0:57.7

So they're breaking apart whatever they have to make new things because they're crazy welders.

1:03.9

So this is a very popular card. This card ended up seeing a lot of plays. It's actually a pretty

1:08.5

powerful card. Just because it allows you to circumvent costs as a lot of play. It's actually a pretty powerful card. Just because it allows you

1:11.3

to circumvent costs as a lot of the broken cards, the cards let you do that. But it's a very

1:17.1

fun card. I mean, I made this card. Red's always had a weird relationship with artifacts. Blue is

1:23.8

the color that most loves artifacts, but red is kind of second. I mean, white will do a little bit with artifacts, especially with equipment.

1:30.5

But red has this sort of like strange kind of wild inventor feel where you rip things apart and slap things together.

1:38.5

In some way, is it definitely takes the wild side of red and the passionate wild side of red and the cool intellectual

...

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