4.8 • 743 Ratings
🗓️ 9 September 2016
⏱️ 38 minutes
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0:00.0 | I'm pulling on my driveway. |
0:02.0 | You all know what that means. |
0:04.0 | It's time for another drive to work. |
0:06.0 | Okay, so it's time for another design column, another design series. |
0:12.0 | So the last time we did this, I talked all about Erza's Saga. |
0:15.0 | So we're going to move on to the next one in the block, Erza's Legacy. |
0:20.0 | Okay, so Erza's Legacy was codenamed guacamole. |
0:24.3 | Now, if you happen to know that Erza's saga's codename was Armadillo and that Erza's |
0:29.6 | destiny was Chimmy Changa, you're like, what? |
0:32.9 | What's going on here? |
0:34.0 | I don't understand these codenames. |
0:35.1 | So early on, when I first got to Wizards, the code names were named after sound files from Apple, |
0:43.3 | because everybody at the time had a Mac at the office. |
0:47.3 | And whenever you named a folder, if it had the same name as a sound file, it would make that name when you opened it up. |
0:55.5 | So like, Alliances was Quack and Mirage was Susumi. |
1:01.7 | Anyway, it would make a noise. |
1:03.2 | Back in the day, you would have a file folder that would have the set in it. |
1:08.0 | So when you click in it to open it up to be able to work on it, it would make a noise. |
1:11.7 | I get that entertained people. |
1:13.6 | So we decided to start moving away from that. |
1:15.9 | So early on, our early technology of naming was just to name them silly things. |
1:21.4 | So I tend to, I think I was responsible for most of these code names. |
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