Drive to Work #345 - Twenty Lessons: Resonance
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 1 July 2016
⏱️ 34 minutes
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Summary
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| 0:00.0 | I'm pulling out of a driveway. |
| 0:02.7 | We all know what that means. |
| 0:04.1 | It's time for another drive to work. |
| 0:06.6 | Okay, so today is another in my 20 lessons series. |
| 0:11.3 | So I did a podcast at GDC this last year. |
| 0:14.4 | It was 20 years, 20 lessons about the 20 or 20 of the lessons I've learned in 20 years making the same game. |
| 0:20.7 | And so I decided to take each of these lessons and put it into its own podcast. |
| 0:24.8 | So I've already done the first two ones. |
| 0:27.8 | I talked about how fighting against human nature is the losing battle. |
| 0:30.8 | I talked about why aesthetics matter. |
| 0:32.9 | Well, today I'm going to talk about why resonance is important. |
| 0:36.3 | So I'm going to talk about resonance, what it is, and then talk about what it matters for game playing, |
| 0:40.5 | why you should care about it. |
| 0:42.1 | Okay, so to begin with, let's talk about the example I gave. |
| 0:46.1 | For each of my lessons, I started by telling a story. |
| 0:49.7 | So this story goes back to Innestrade. |
| 0:52.6 | Actually, Inestrade in Dark Ascension. |
| 0:55.2 | So what happened was one of the techniques that we learned, because Inestrade was my first time doing top-down design. |
| 1:03.8 | Not magic's first time. |
| 1:04.9 | Magic had already done both Arabian Nights and Champions of Kamagawa. |
| 1:08.9 | But I was on neither of those design teams. |
| 1:10.4 | So the first time that I was on neither of those design teams. So the first |
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