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Magic: The Gathering Drive to Work Podcast

Drive to Work #342 - Urza's Saga Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 24 June 2016

⏱️ 34 minutes

🧾️ Download transcript

Summary

Mark talks about the design of Urza's Saga in part two of a four-part series.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on my driveway.

0:02.7

We all know what that means.

0:04.1

It's time for another drive to work.

0:06.6

Okay.

0:07.6

Last time I started talking about Erza Saga design, and I didn't finish.

0:12.6

So we will continue today.

0:14.3

So when last we left off, I was in the B's on cars.

0:16.5

I think I left off with Blanchwood Armor.

0:18.6

So we get to blasted landscape.

0:21.0

So it's a land.

0:22.3

You tap to add a colorless and a cycling two.

0:25.6

So for the interesting, we made a cycle of lands that were all, they were, they entered the battlefield tap.

0:32.7

You tap them for a colored mana.

0:36.3

So, you know, either a white, there were five different ones.

0:39.2

And we made a full cycle, and then we added a callous.

0:41.8

I'm not quite sure why we had the colorless one since in, well, I see.

0:46.6

The difference between this one and the other ones is this one comes into play untapped.

0:51.8

That's why.

0:52.3

That's why we made this one.

0:53.8

So if you need a cycling land and it's more about just getting more mana,

0:57.4

it's not about getting colored mana.

0:59.2

The advantage to this one over the other five is that this one doesn't come and play tap.

...

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