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Magic: The Gathering Drive to Work Podcast

Drive to Work #341 - Urza's Saga Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 17 June 2016

⏱️ 38 minutes

🧾️ Download transcript

Summary

Mark talks about the design of Urza's Saga in part one of a four-part series.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway.

0:02.5

We all know what that means.

0:03.8

It's time for another drive to work.

0:06.3

Okay, so today is the start of another design series.

0:11.0

This time, I'm going to talk about the design of Erza's saga.

0:15.8

So as always, what I'll do is this first batch of podcast will be about Urza Saga,

0:19.8

and then the next batch I do, not immediately, but we'll be about Erza's legacy, and the last batch will be about Urza Saga, and then the next batch I do, not

0:21.8

immediately, but we'll be about Erz's legacy, and the last batch will be about Erz's destiny.

0:25.7

It's all about the Erz's Block.

0:28.6

So, okay, let's talk with Erz's Saga.

0:30.8

So we're talking back this is 1998.

0:34.3

It came on October 12th of 1998.

0:37.6

So probably Erz Sagalock is most famous historically for being broken.

0:43.5

Or I'm sorry, to use a R&D term, barroken.

0:48.0

You need the ba to really get the R&D term in there.

0:50.6

Ba-roken.

0:51.4

Anyway, so let me flash back to the past and I'll explain sort of how this thing got

0:56.0

put together.

0:57.0

Okay, so back in 1998, Magic R&D was five people.

1:02.6

It was myself, Bill Rose, who's now the current VP of R&D, Mike Elliott, William Jockish,

1:09.6

and Henry Stern.

1:11.7

Everybody else, that was it.

...

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