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Magic: The Gathering Drive to Work Podcast

Drive to Work #336 - Top 10: Non-Evergreen Mechanics

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Games, Duels Of The Planeswalkers, Leisure, Game Design, Mtg, Mark Rosewater, Ccg, Magic The Gathering

4.7802 Ratings

🗓️ 3 June 2016

⏱️ 35 minutes

🧾️ Download transcript

Summary

Mark talks about his Top 10 favorite non-evergreen mechanics.

Transcript

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0:00.0

I'm pulling my driveway.

0:02.6

We don't know what that means.

0:04.0

It's time for another drive to work.

0:06.3

Okay, so today is another top 10 episode.

0:09.7

So I did one of these.

0:10.6

It went over well.

0:11.6

So I'm doing another one.

0:12.7

So basically the idea is this is my opinion.

0:15.7

So my little copy out of the top 10 is my opinion.

0:18.7

They're subjective and makes it more fun.

0:22.8

Today's topic is my top 10 favorite non-evergreen mechanics. I will do a different podcast with the evergreen mechanics,

0:28.9

which I do like quite a bit. But today I'm talking non-evergreen. So what does that mean?

0:33.2

So let me clarify. First off, I am only doing mechanics, things that are keyword or ability words.

0:39.6

I'm not doing things that what I consider tools.

0:42.6

Like, I'm a big fan of hybrid and split cards.

0:45.5

And there's things I like, but they're not really keywords or ability words.

0:50.0

So today, my top 10 mechanics are all keyword or ability words.

0:54.1

Okay. And once again, subjective, my top 10 mechanics are all keyword or ability words.

0:56.5

Okay, and once again, subjective, my opinion.

0:59.7

Number 10 is In fact.

1:01.4

I really like In fact.

1:03.5

In fact, it's very controversial.

...

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