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Magic: The Gathering Drive to Work Podcast

Drive to Work #326 - Creature Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Leisure, Game Design, Mtg, Duels Of The Planeswalkers, Games, Ccg, Mark Rosewater, Magic The Gathering

4.7802 Ratings

🗓️ 29 April 2016

⏱️ 41 minutes

🧾️ Download transcript

Summary

Mark talks about the issues related to creature design.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling on the driveway. We all know what that means. It's time for the drive to work.

0:06.3

Okay. So today, I'm going to talk about design, but in particularly, designing creatures.

0:14.8

So in magic, about half of our cards are creatures. So a lot of what we do is designing creatures.

0:22.2

So today, I'm going to talk about all the...

0:24.6

All the... what's the word for it?

0:28.3

The little details about designing creatures.

0:30.2

How do we design creatures?

0:31.4

What do we have to think about when designing creatures?

0:33.4

What are the...

0:34.5

You know, what...

0:36.5

I like the idea of going down deep on something

0:38.7

and just sort of talking about a lot of the mechanical things.

0:40.8

So today, I'm going to examine how we design creatures.

0:45.8

Okay.

0:46.5

So to start with, there's a couple of different places

0:49.9

where you start with creatures when you're designing.

1:00.1

Usually, it depends. I guess creatures sometimes, sometimes you're designing them from sort of what they do, and sometimes you're

1:06.3

designing them to fill sort of a space you need to fill. So let me talk a little bit,

1:10.6

let me first talk about the curve, need to fill. So let me talk a little bit.

1:13.7

Let me first talk about the curve, if you will.

1:18.7

So one of the things when you design creatures is you want to make sure that your creatures hit a curve, that you want your creatures, like you don't want to design all your creatures

1:22.7

to be three drops, that your set needs to have your creatures along different, you know,

...

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