Drive to Work #316 - Design Space
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 25 March 2016
⏱️ 42 minutes
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Summary
Transcript
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| 0:00.0 | I'm pulling my driveway. |
| 0:02.7 | We all know what that means. |
| 0:04.1 | It's time for another drive to work. |
| 0:07.0 | Okay, so today I'm going to talk about a topic that I got asked about quite a bit. |
| 0:12.3 | Design space. |
| 0:14.1 | So one of the things people are always very curious is we need to figure out when we make a mechanic, |
| 0:18.8 | how big is the mechanic? |
| 0:20.1 | How many cards can you make |
| 0:21.3 | out of it? And we refer to that as design space. How much design space is there? And it's |
| 0:26.2 | important when you're designing to understand how big the design space is, just so you know that |
| 0:31.5 | you're using it correctly and it's going in the right spot. And anyway, I bring up the term |
| 0:36.5 | design space occasionally on my articles and podcasts |
| 0:39.1 | and stuff and people always say, well, how do you know? How do you know how much space a mechanic |
| 0:43.4 | has? How do you determine design space? Well, that is the topic of today's podcast. |
| 0:49.5 | Okay, so let me start by explaining a couple things. First off, I want to explain that there's a range of size we're talking about. |
| 0:58.5 | I'm going to use three terms, which is small, medium, and large, but really there's a spectrum. |
| 1:05.0 | At one end of the spectrum would be, there's one card you can make with it. |
| 1:10.0 | You know, if the mechanic's so tiny that it could be on one card, |
| 1:13.4 | probably wouldn't be a mechanic. |
| 1:14.4 | But realistically, you know, there's a cycle or something. |
| 1:17.7 | It's probably the smallest we'd ever make a named mechanic would be a cycle. |
| 1:21.2 | And the other end of the spectrum is you could use this for end of time. |
... |
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