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Magic: The Gathering Drive to Work Podcast

Drive to Work #286 - Designing Limited

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 11 December 2015

⏱️ 40 minutes

🧾️ Download transcript

Summary

Mark talks about the many things design has to care about while designing a set for limited.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling a driveway.

0:02.0

We all know that means.

0:04.0

It's time for the drive to work.

0:06.0

Okay.

0:07.0

Today, I'm going to do another topic suggested to me by my audience.

0:13.0

So someone asked about me talking about designing for limited.

0:17.0

So I thought today I would hit that topic.

0:19.0

So one of the challenges of making a magic set is there's a lot of different ways to use it, obviously. There's a lot of formats you can play. But while there are a lot of construction formats, you know, there's standard and moderate and legacy and commander and pauper and there's tons and tons and tons of different formats,

0:42.0

constructed formats.

0:44.0

But limited is a format that, so when the game first started, when Magic first started,

0:51.0

the idea of playing with product in the limited sense was limited, you know, that it really,

0:58.0

players did not, other than playing Seals a little bit.

1:04.0

Like, the only reason you would play Seals is kind of like you just opened up some stuff

1:07.0

and you wanted to play.

1:08.0

But there's a lot less, in the early, early days, there's a lot less built into that.

1:14.9

There were some formats.

1:16.2

Most types of the format early on was just what we call seals, which is just open up some

1:20.4

product and play it.

1:22.7

When we, a lot of the playtifters, I credit bill with this, is the playtifters messed around with drafting.

1:32.8

And so R&D was really aware of the fact that you could draft with Magic.

1:38.4

But it wasn't something that was really pushed early on.

1:41.0

In fact, it wasn't until the ProCore started that really, that Wizard and R&D in general

...

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