Drive to Work #284 - 10 Things Every Game Needs: Hook
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 4 December 2015
⏱️ 38 minutes
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| 0:00.0 | I'm pulling on my driveway. We all know what that means. It's time for another drive to work. |
| 0:07.1 | Okay. So today is the 10th in my 10 part series, 10 things every game needs. So I've talked about why you need a goal or goals, why you need rules, why you need interaction, |
| 0:23.0 | why you need a ketchup feature, why you need inertia, why you need strategy, why you need |
| 0:28.1 | surprise, why you need fun, why you need flavor. So today I'm down to the final one, why your |
| 0:35.1 | game needs a hook. |
| 0:40.8 | So the interesting thing is this all began because in fifth grade, |
| 0:44.8 | when my oldest daughter was in fifth grade, I got called to talk to her class. |
| 0:48.6 | They had an assignment where they had to make for the Revolutionary War, |
| 0:50.3 | their American Revolution segment. |
| 0:54.3 | They had to make a game that was flavored to the American Revolution. |
| 0:59.5 | And so I was brought in to sort of talk to them to say, hey, here's some tips about making games. |
| 1:00.4 | And so I made my speech about intro to gaming called 10 Things Every Game Needs. |
| 1:07.2 | Obviously, that begett article in my column, which beget a podcast which beget a series of podcasts |
| 1:14.4 | but the interesting thing is when I first did it when I first wrote down the things I wanted |
| 1:19.3 | I actually had nine things not 10 and I was like oh like I just this the aesthetic lover in me |
| 1:26.8 | knew that 10 was just a nicer number. |
| 1:30.3 | I mean, there's top 10 lists all the time. |
| 1:32.0 | The 10 is, it just felt like when you got to 9, you kind of had to get to 10. |
| 1:36.0 | And the obvious thing that was missing for me was the hook. |
| 1:41.1 | But at the time, it was like, well, I'm talking to little kids about making a project |
| 1:44.6 | for school. They're never selling this project. So like, well, it's not really relevant. But |
| 1:49.0 | then part of me said, you know what, it's part of game making. I'm not going to dwell on it |
... |
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