Drive to Work #283 - 20 Years Later
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 25 November 2015
⏱️ 37 minutes
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| 0:00.0 | I'm pulling my driveway. We all know what that means. It's time for the drive to work. |
| 0:06.4 | Okay, today, well, at the time of me recording this, I'm coming up on my 20th anniversary. |
| 0:15.6 | So back on October 30th of 1995, I first joined Wizards of the Coast. I've been freelancing before that. |
| 0:24.1 | I actually been working with the company for a while. But October 30th is my start date for my |
| 0:28.9 | full-time employment. So it's 20 years later. And so today I'm going to talk about what's different? |
| 0:36.1 | How is magic changed in 20 years? |
| 0:40.2 | And so it's a day of reflection, a day to look back, and just sort of... |
| 0:44.5 | One of the things I like to do is give some historical sort of... |
| 0:47.9 | Put magic in a frame of how things change and how they functioned. |
| 0:52.8 | And so one of the things today is just talk about how, |
| 0:55.3 | you know, magic's evolved a lot of 20 years. It's different. It's a different game. R&D. is |
| 1:00.7 | different. Wizards is different. There's a lot of, the way we approach the game is different. So I want to |
| 1:05.5 | talk about all those things and talk about how just 20 years later, it is, it is, we have evolved. One of the things, by the way, that I love to talk about how just 20 years later, it is, we have evolved. |
| 1:13.4 | One of the things, by the way, that I love to talk about magic is that magic as a game |
| 1:17.5 | constantly evolves, that we are constantly reinventing the game, that we keep making new pieces |
| 1:22.8 | for it. |
| 1:24.0 | And that allows us as a company to change as well. |
| 1:29.1 | I like to feel that we learn a lot of things as we make magic and that we're able to learn from, you know, I talk all the time about the iterative process, how when we're in design, how we try something, we then, you know, we play test it, we see the reaction to it, we get feedback, and then we |
| 1:46.2 | make changes based on the feedback, and we continue the loop. |
| 1:49.5 | In some ways, magic, the entire making of magic is a giant iterative loop. |
| 1:53.4 | We make magic. |
| 1:54.8 | We see what you guys think, not playtesting, we make cards, they go out in the public, you |
... |
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