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Magic: The Gathering Drive to Work Podcast

Drive to Work #279 - Bad Cards

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 13 November 2015

⏱️ 30 minutes

🧾️ Download transcript

Summary

Mark bases this podcast on his article about why so-called bad cards exist.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We don't know what that means. It's time for another drive to work.

0:06.2

Okay, so today I want to talk about an article. So back in 2002, I was put in charge of trying to create the website.

0:18.8

It's a sort of, Magic didn't really have a, we had a website, but Magic didn't really have a...

0:22.1

We had a website, but we didn't really have, like, daily content.

0:25.4

And so I was given the assignment of putting it together.

0:28.6

I talked about this.

0:29.3

I did a podcast, I believe, on the website.

0:31.6

But anyway, I decided that I was going to write a column,

0:34.8

making magic, a column I still write.

0:37.4

And so I was still trying to find my feed.

0:39.3

I was trying to figure out what kind of stuff I wanted to write about.

0:41.7

And I think the seventh column I ever wrote was a column called When Cards Go Bad.

0:48.0

And somebody had written into me about a question about why we make bad cards.

0:52.7

And so I wrote a whole article about why we make bad cards,

0:57.9

which went on to really be one of the defining articles I originally wrote

1:01.0

that really helped me figure out my voice and the kind of stuff I wanted to write about.

1:05.0

So today I'm revisiting when cards go bad.

1:07.0

I'm going to talk about why we make bad cards.

1:10.3

It is a source of much debate.

1:13.1

People are...

1:14.6

It is something that people always ask.

1:17.3

You know, like, clearly, clearly...

...

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