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Magic: The Gathering Drive to Work Podcast

Drive to Work #278 - Fate Reforged, Part 5

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 13 November 2015

⏱️ 33 minutes

🧾️ Download transcript

Summary

Mark concludes his 5-part series on the design of Fate Reforged.

Transcript

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0:00.0

I'm pulling out of the driveway.

0:03.1

We all know what that means.

0:04.3

It's time for another drive to work.

0:06.9

Okay, so this is the fifth, I think the final podcast on Fate Reforge.

0:13.5

I got a lot of cards to talk about, but I believe I can get it all in.

0:16.7

So we're going to start with N, starting with neutral blast.

0:20.8

So it's a blue instant, one in a blue, two mana, one of which is blue, counter-target multicolored spell.

0:27.8

So one of the things that we definitely were trying to do is this block was a multicolored block.

0:32.9

Cons was more of a wedge block.

0:35.5

Dragons was more of an ally color block.

0:37.6

But anyway, we like giving you tools, whatever the major theme is.

0:41.7

Once upon a time, we used to put the things that fought the major theme in the next block.

0:46.6

But eventually we figured out that if something goes awry, you kind of want the answers

0:50.4

in the block where the problem is.

0:52.3

So we've been a lot better about putting the answers to the problem in the

0:56.7

same block so that if something goes awry, you have the answer to it.

1:01.2

Next, Ojetai, Soul of Winter, five white blue for a five-six legendary dragon.

1:08.6

So this was the cunning clan.

1:13.0

Once again remember that there was, the way we did it was, we had a

1:16.6

clan that represented the aspect of the dragon. That

1:19.6

clan went all the way through the whole block, although the name

1:23.2

would change. So, for example, this is Just Guy,

...

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