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Magic: The Gathering Drive to Work Podcast

Drive to Work #275 - Fate Reforged, Part 3

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Game Design, Duels Of The Planeswalkers, Mtg, Leisure, Magic The Gathering, Ccg, Games, Mark Rosewater

4.7802 Ratings

🗓️ 30 October 2015

⏱️ 32 minutes

🧾️ Download transcript

Summary

Mark continues with part 3 of his five-part series on the design of Fate Reforged.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time for another drive to work.

0:05.0

Okay, so we are in the middle of a Fate Reforge series, talking about the design of Fate Reforge.

0:11.0

So I got up to the point where I'm talking cards, so I'm going to tell some stories as I talk about cards.

0:16.0

Okay, the next card is break through the line. It's a red enchantment. It costs one in an R. For one red

0:22.6

man, a target creature with power two or less, gains haste and can't be blocked. So this, so one

0:29.1

of the things we tend to do is we make monocolor cards that are kind of targeted for a particular

0:34.2

strategy, but because of a monoc color, they can go in other color.

0:37.8

So for example, this card is meant as a Mardu card.

0:40.8

I'm pretty sure it is flavored and is creative as a Mardu card.

0:45.2

Mardu is the one that attacks with lots of small forces.

0:47.8

So this card is most efficient there.

0:51.0

But one of the cool things about this is like, for example, morph creatures are two.

0:58.1

So this card happens to work with a morph creature.

1:00.4

I mean, you need enough mana because you need a red to activate this,

1:02.8

and then you need the mana to un-morph it.

1:05.9

Also works with ManaFest, obviously, just as well.

1:09.1

So the idea is it was sort of, it's focused for one particular play strategy, but there

1:15.7

are others that can, that can do that.

1:17.4

So the neat thing about the card is it has some flexibility the way you play it.

1:21.5

And so another trick that I've seen is in prowess decks is that you take a prowess creature

1:26.3

that's smaller, let it attack, and then you can cast some spells to make it bigger.

1:30.4

So it's versatile.

...

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