Drive to Work #275 - Fate Reforged, Part 3
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 30 October 2015
⏱️ 32 minutes
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Summary
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| 0:00.0 | I'm pulling my driveway. We all know what that means. It's time for another drive to work. |
| 0:05.0 | Okay, so we are in the middle of a Fate Reforge series, talking about the design of Fate Reforge. |
| 0:11.0 | So I got up to the point where I'm talking cards, so I'm going to tell some stories as I talk about cards. |
| 0:16.0 | Okay, the next card is break through the line. It's a red enchantment. It costs one in an R. For one red |
| 0:22.6 | man, a target creature with power two or less, gains haste and can't be blocked. So this, so one |
| 0:29.1 | of the things we tend to do is we make monocolor cards that are kind of targeted for a particular |
| 0:34.2 | strategy, but because of a monoc color, they can go in other color. |
| 0:37.8 | So for example, this card is meant as a Mardu card. |
| 0:40.8 | I'm pretty sure it is flavored and is creative as a Mardu card. |
| 0:45.2 | Mardu is the one that attacks with lots of small forces. |
| 0:47.8 | So this card is most efficient there. |
| 0:51.0 | But one of the cool things about this is like, for example, morph creatures are two. |
| 0:58.1 | So this card happens to work with a morph creature. |
| 1:00.4 | I mean, you need enough mana because you need a red to activate this, |
| 1:02.8 | and then you need the mana to un-morph it. |
| 1:05.9 | Also works with ManaFest, obviously, just as well. |
| 1:09.1 | So the idea is it was sort of, it's focused for one particular play strategy, but there |
| 1:15.7 | are others that can, that can do that. |
| 1:17.4 | So the neat thing about the card is it has some flexibility the way you play it. |
| 1:21.5 | And so another trick that I've seen is in prowess decks is that you take a prowess creature |
| 1:26.3 | that's smaller, let it attack, and then you can cast some spells to make it bigger. |
| 1:30.4 | So it's versatile. |
... |
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