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Magic: The Gathering Drive to Work Podcast

Drive to Work #27 - Bad Cards

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 29 March 2013

⏱️ 31 minutes

🧾️ Download transcript

Summary

Mark Rosewater expects traffic on the road, and so he picks a topic that he can talk extra about: Bad Cards.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I'm pulling on my driveway. We all know what that means. It's time for another drive to work.

0:08.6

Okay, before we start today, let you know that I truck the traffic conditions, and there is an

0:13.7

accident on my way to work. There's a bunch of red. So, we might have a longer podcast today.

0:21.3

As such, I picked a topic that I've been wanting to talk about that I have a lot to say on.

0:26.3

The topic is bad cards.

0:29.5

So long ago, when I started writing my column making magic, I think the sixth column I ever wrote was a column called When Cards Go Bad.

0:39.0

And what happened was, when we first premiered, we started doing a thing called Ask Wizards,

0:47.7

which we don't do anymore.

0:48.6

Well, we do it occasionally.

0:49.6

But it was a daily feature back then.

0:51.4

And the idea was people asked something, and then we get a wizard's person,

0:54.3

we think it's the best person answer to answer it.

0:57.6

So one day there's a question about, like, I don't know, about why you make bad cards.

1:02.4

And I said, look, bad cards have to exist.

1:04.4

And whatever, I gave a short...

1:06.1

I said, this is a more complex issue, but, you know, bad cards have to exist. Anyway, a guy wrote to me, Nathan, I forget his last name, and said, what do you mean bad cards

1:16.1

that to exist? They don't have to exist. And I printed a letter, and the response, I wrote a letter

1:21.4

about why bad cards do have to exist, which became the article called when cards go bad.

1:28.2

I also wrote, I revisited it not too long ago to sort of do a little bit of update and talk

1:32.5

about it.

1:33.8

But this is a really important, if you care about game design, this is a very important topic,

1:39.7

and so I felt it was worthy of a drive to work.

...

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