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Magic: The Gathering Drive to Work Podcast

Drive to Work #28 - Planar Chaos

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 5 April 2013

⏱️ 31 minutes

🧾️ Download transcript

Summary

Mark Rosewater talks about the set Planar Chaos.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, I'm pulling on my driveway. We know what that means. It's time for another drive to work.

0:08.0

Okay. So I realize, as I look back at the different sets I've talked about, that I tend to mostly talk about the first set, only because I think there's, I guess as I'm telling stories, I want to start from the beginning.

0:20.1

But I thought today I do a middle set, although I've done the first set already.

0:23.7

So the set I'm going to talk about today is Planner Chaos.

0:26.6

I've already done a podcast on Time Spiral, so go listen to that if you haven't listened to it yet.

0:32.7

So Plano Chaos was a very intriguing set.

0:38.1

For starters, let me explain.

0:39.6

So what happened at the time was that it was the second block that I was head designer for.

0:46.0

And one of my big goals when I took over as head designer was I wanted to institute what I

0:52.0

called block design, which was to make us much more conscious

0:55.1

of the whole block thinking as a unit. We kind of stumbled into it for invasion. We came up the

1:03.0

idea that we'd hold back the enemy stuff so that Apocobes would be delivering on something

1:07.3

that we hadn't given you, and that went over really well. And I really liked the idea that, because what we used to do was we would just make a set,

1:13.3

and then make more, then make more.

1:14.9

And we'd get ourselves in a corner a lot of times.

1:17.6

And I felt like if we planned it ahead of time and we knew what we were doing,

1:21.6

then we could set ourselves up, you know, and we wouldn't have these problems where oftentimes we'd be in the third step, like, oh, well, it'd be awesome if, you know, I remember like when I did Mirrodin, when we got

1:33.0

to Fifth Dawn, we figured out we wanted to do a five-color thing, but we hadn't set it up, and so

1:38.0

we were able to stick a few things in Dark Steel, but it was too late to do anything in mirrored in itself.

1:44.4

And I'm like, oh, if we just known that, we could have front-loaded some stuff to help us,

1:48.1

and we didn't.

1:49.2

And back then, you didn't draft backwards.

...

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