Drive to Work #220 - Innistrad Cards, Part 4
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 802 Ratings
🗓️ 24 April 2015
⏱️ 35 minutes
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| 0:00.0 | I'm pulling on my driveway. We all know what that means. It's time for another drive to work. |
| 0:05.0 | Okay, so recently I've been talking all about Innestrade and going through Cars from Inestrade. |
| 0:11.0 | Well, I got up to K last time, so I'm up to L actually this time. |
| 0:16.0 | So we're going to continue on. And we're going to start today with Laboratory Maniac. Okay, so Laboratory Maniac |
| 0:22.6 | costs two in a blue, three mana for a two-two human wizard. If you draw no cards, if you draw |
| 0:28.8 | from your library, and there's no card to draw, you win the game. So normally, so when |
| 0:34.5 | Richard Garfield's first made magic, he realized that what happens if nobody can do damage to the other player? |
| 0:41.9 | You know, you have to have some sort of backup. |
| 0:43.3 | What if no one's able to defeat the other player? |
| 0:45.4 | And Richard's backup was, well, okay, someone's going to run out of cards in a library. |
| 0:49.4 | When that happens, they'll lose the game. So there's a rule of Magic, which says, if you cannot draw the last card, |
| 0:54.9 | if you go to draw a card and are unable to draw a card, you lose the game. |
| 0:59.3 | Well, magic's all about twisting its own rules. |
| 1:02.6 | Laboratory maniac says, well, what if that wasn't so? |
| 1:05.7 | What if instead of losing the game, you won the game? |
| 1:08.7 | So this is an alt-win card, and a kind of fun one. |
| 1:12.4 | We actually don't do that many all-win creatures. |
| 1:14.9 | There's a few, but not a lot. |
| 1:16.1 | So this was kind of a rarity. |
| 1:18.6 | This card was definitely beloved by the people. |
| 1:21.6 | It's not for everybody, and not exactly the kind of card you draft all that often, |
| 1:25.7 | but it's a fun deck to build around. |
... |
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