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Magic: The Gathering Drive to Work Podcast

Drive to Work #201 - 10 Things Every Game Needs: Interactions

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Magic The Gathering, Games, Mark Rosewater, Ccg, Leisure, Mtg, Game Design

4.7801 Ratings

🗓️ 13 February 2015

⏱️ 40 minutes

🧾️ Download transcript

Summary

Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm pulling my driveway. We all know what that means. It's time for another drive to work.

0:06.0

Okay. Today is the third part in this series called 10 Things Every Game Needs.

0:12.0

So in this mega series, what I'm doing is I'm starting with a speech slash article slash podcast that I wrote talking about a basic 101 for game design

0:25.1

and now I'm going thing by thing talking in depth on it for a full podcast. So the first one I talked

0:31.6

about how you need a rule or how you need a goal or goals. The second podcast I talked about how you need

0:37.3

rules.

0:38.2

Today is number three, interaction.

0:41.4

So why does a game need interaction?

0:44.4

Okay, there are five reasons that I have.

0:46.9

So they walk through my five reasons.

0:48.4

So the first reason is social.

0:51.3

So game playing, most game playing, outside of Solitaire, where you're playing by yourself,

0:57.7

most game playing involves other people, especially when you're talking about board and card games

1:04.0

in which there's actual face-to-face interaction. I mean, video games also have interaction, and

1:09.3

especially now there's more and more ways to play with people online, which is its own form of interaction, obviously.

1:16.9

But a lot of game playing, I mean, one thing to remember when you're playing a game is that there's different things that you're trying to get out of the game.

1:25.0

One thing you're trying to get out of the game is intellectual.

1:27.9

You know, you're trying to test yourself, and there's a thing you're trying to get out of the game is intellectual. You know, you're trying to test yourself,

1:29.5

and there's a lot of important skills there.

1:31.2

And we'll get to that and some of the other things.

1:33.2

But another very important thing is that you are trying to be social.

1:39.3

That games inherently are social activities.

...

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