Drive to Work #197 - Playtesting
Magic: The Gathering Drive to Work Podcast
Wizards of the Coast
4.7 • 801 Ratings
🗓️ 30 January 2015
⏱️ 31 minutes
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Summary
Transcript
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| 0:00.0 | I'm pulling out of the parking space. We all know what that means it's time for another drive to work. |
| 0:06.1 | And it meant that I had to drop my kids off at school. But, so today, we're going to, I get a lot of questions about play testing. |
| 0:14.2 | So I thought today, I was going to spend on my podcast talking all about playtesting. |
| 0:19.0 | Now, be aware, I'm mostly going to talk about design playtest because that's what I do. |
| 0:22.6 | I'll talk a little bit about development playtests, because I've been in a few of those. |
| 0:26.6 | Okay, so let's ask the first question, which is how do we playtest? |
| 0:31.6 | And the answer is that we make stickers. |
| 0:34.6 | So we have a thing we call Multiverse, which is our database, and Multiverse |
| 0:39.6 | has the ability to produce stickers. We print them on stickers, much like you'd put on an envelope, |
| 0:44.9 | although we cut them to make them fit on a magic card. And then we put them on the appropriately, |
| 0:50.6 | like if it's a green card, it goes on a green magic card. And so we have old magic cards that we sticker on. |
| 0:56.5 | And so our playtesting is these stickered cards. |
| 0:59.6 | So what happens is, let's say I want to do a playtest. |
| 1:02.4 | There's a guy named Dan. |
| 1:03.9 | Dan is the man. |
| 1:05.6 | Dan is the person who arranges things like doing stickers. |
| 1:10.6 | So you'll go to Dan and say, I have a play test in two days or three days. |
| 1:14.0 | You've got to give him enough notice and tell him whether you do a booster draft or sealed. |
| 1:18.0 | If your set has certain parameters, sometimes we're trying to do something where things |
| 1:23.2 | are just a little bit different. |
| 1:25.5 | You know, Time Spiral had a bonus sheet. |
| 1:27.8 | Inistrade had double-phase cards. |
... |
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