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Magic: The Gathering Drive to Work Podcast

Drive to Work #15 - Codenames

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 4 January 2013

⏱️ 31 minutes

🧾️ Download transcript

Summary

Mark Rosewater talks about codenames.

Transcript

Click on a timestamp to play from that location

0:00.0

Okay, pulling on my driveway. We all know what that means. It's time for another episode of Drive to Work.

0:09.7

Okay, well, let me, before we jump in today's show, a little background on something. So,

0:13.7

one of the things I've been working on recently is trying to figure out different topics I can do.

0:20.4

And I realized something interesting to thinking about the show.

0:23.9

So when I was in college, I started an improv troupe, an improvisation troupe called Uncontrolled Substance.

0:30.5

And the idea of improv, for those that never know, is you get up on stage and you ask for whatever from the audience.

0:36.2

You know, give me a relationship for two people

0:37.6

or where are we, you know.

0:39.9

And then you build a scene based on information

0:42.1

that you did not have.

0:43.4

So clearly, you're demonstrating to the audience

0:46.1

that you are making this up as you go along

0:48.2

because you didn't know the information

0:51.2

before they gave it to you.

0:52.9

And the fun of improv is just seeing if you can make things up.

0:56.7

And I realize a lot of this podcast is me kind of exercising some of those muscles of just saying,

1:02.1

I'm going to see if I can talk half an hour about topic X.

1:05.7

I don't plan, you know.

1:07.7

I kind of just pick a topic and I go.

1:10.7

And part of the thing I've been trying to do with this podcast is have a feel of like

1:14.5

that it isn't planned and I'm just kind of riffing.

1:18.5

Because the feel I want for the podcast is like, hey, we're talking.

...

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