4.8 • 743 Ratings
🗓️ 1 October 2012
⏱️ 28 minutes
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0:00.0 | Hello, everyone. So for a long time, I've been fascinated by the idea of podcasts, but I didn't |
0:08.4 | quite know how to do one, just because it takes a lot of time, and I'm pretty busy. But then one day |
0:15.7 | it dawned in me that I live in a city called Issaquah. It's about half an hour away from work. |
0:19.8 | So every morning, I have to drive to work. It takes about half an hour away from work. So every morning I have to drive to work. |
0:22.0 | It takes about half an hour. |
0:23.2 | And I'm like, oh, that's like the perfect amount of time for a podcast. |
0:26.5 | And I'm just driving to work anyway. |
0:29.1 | Why don't I use this time to do a podcast? |
0:32.0 | So anyway, I'm experimenting. |
0:34.1 | This is a brand new idea. |
0:35.1 | I've never done this before. But anyway, I'm going to call |
0:38.0 | this Drive to Work. That's my name of my podcast. And I thought each time what I would do is I would |
0:43.7 | examine a different set that I worked on and just talk about, I don't know, how it came together, |
0:48.2 | how the design happened, sort of behind the scenes. So I decided I will start with Tempest since that is the first set I did. |
0:55.7 | So I'm just playing this in my article a little bit, but let me talk about the setup of how |
0:59.6 | I ended up getting Tempest. |
1:01.5 | So, when I first got hired, Mike Davis was the head of R&D. |
1:07.2 | He and I had to talk. |
1:08.5 | And I said to him, I said, Mike, I think I'm a designer. |
1:11.5 | I don't think I'm a developer. |
1:12.9 | You know, I think that's where my skills lie. |
1:15.3 | And he said, well, we have Richard Garfield. |
... |
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