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The Cane and Rinse videogame podcast

Deus Ex: Human Revolution – Cane and Rinse No.11

The Cane and Rinse videogame podcast

Cane and Rinse

Hobbies, Leisure, Video Games, Games

4.8767 Ratings

🗓️ 12 December 2011

⏱️ 70 minutes

🧾️ Download transcript

Summary

Leon, James, Josh, Sean and Ready-Up's Dan Bendon return to review Square Enix' late summer 2011 smash, Deus Ex: Human Revolution. Did Eidos Montreal's prequel do justice to the legacy of Ion Storm's seminal 2000 original and justify those stellar scores, or was it a case of "right place, right time" for a game which wasn't even fit to lace the cybernetic-ally enhanced boots of disappointing 2003 sequel Invisible War? http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_eleven.mp3   Music used in this issue: 1: Main Menu by Michael McCann 2: Icarus by Main Theme by Michael McCann Cane and Rinse 11 was edited by Jay Taylor Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum

Transcript

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0:00.0

I'm

0:02.0

A&MUHSA

0:05.0

BASAW

0:07.0

BASAW Hello and welcome to the Canaan Rids podcast. I'm Leon Cox and joining me on this issue, number 11, to discuss 2011's Deosex Human Revolution,

0:40.9

are James Carter, Joshua Garrity, Sean O'Brien, live from a tin bucket, and ready-ups Dan Bendon.

0:48.2

You see, originally this conversation formed a second half of a two-game show recorded at the same time as our Bastion discussion.

0:55.1

Due to our self-imposed time restriction, as well as Editor Jay's ever-diminishing sanity,

0:59.8

we separated these two into two issues of the podcast,

1:03.3

with Bastion having been released last week as Issue 10.

1:07.2

So here we go, Deos X Human Revolution.

1:30.3

Music So here we go, Deos X Human Revolution. The Oh, So after what seemed like a never-ending

1:50.8

a never-ending summer drought, well, to many people anyway, not to me, because I've got this backlog that numbers in the hundreds, a lot of people said that there was a particularly awful summer drought, probably because they weren't playing Bastion.

2:17.1

But then in August came the first sort of big retail release of the quarter three period,

2:23.0

DOSX Human Revolution.

2:24.2

So it was a sequel, obviously, to Deos X and the often forgotten Deos X Invisible War, both by Iron Storm.

2:33.6

Idos Montreal made it.

2:35.7

It's a very French-Canadian game, very obviously so as well, as we'll probably discuss.

2:41.8

And commercially, it did rather well.

2:44.7

2.2 million copies sold.

2:46.4

Did a lot better in Europe than it did in America for some reason.

2:50.0

Not sure why that would be.

2:52.0

Maybe we'll establish it.

...

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