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The a16z Show

a16z Podcast: Mapping the Future of Virtual Reality

The a16z Show

a16z

Software Eating The World, Science, Technology, Innovation, Culture, Disruption, Business, Entrepreneurship

4.21.2K Ratings

🗓️ 26 February 2016

⏱️ 39 minutes

🧾️ Download transcript

Summary

Virtual reality is coming fast, and everyone seems to assume that it will be gamers who get to have all the fun first. But there are other applications for VR that could also bring it into the mainstream. “It could very well be business users,” says ...

Transcript

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0:00.0

The content here is for informational purposes only, should not be taken as legal business tax or investment advice or be used to evaluate any investment or security and is not directed at any investors or potential investors in any A16Z fund.

0:14.2

For more details, please see A16Z.com slash disclosures.

0:19.0

Welcome to the A16Z podcast. I'm Michael Copeland.

0:22.8

Virtual reality is coming fast, and everyone seems to assume that it will be gamers who get to

0:28.0

have all the fun first. But there are other applications for VR that could also bring it into

0:32.8

the mainstream. It could very well be business users, says A16Z's Chris Dixon. It's anything where you

0:40.9

would want time travel or teleportation, he says. Dixon is joined on this segment of the podcast by

0:47.2

Saku Panditaratne and Kyle Russell, both on the firm's deal team, to offer their perspective

0:53.1

on how virtual reality is likely to enter all of our lives.

0:57.7

2016 promises to be the year when more than a very small number of people will get their first taste of VR.

1:04.2

What does VR look like and feel like?

1:07.2

And what does that shared experience set in motion on this segment of the A16Z podcast?

1:14.0

Chris Dixon starts the conversation.

1:16.4

The first question is kind of where are we in terms of VR, you know, like Oculus and Valve are launching this year.

1:26.6

There's gear and cardboard.

1:28.9

Maybe Kyle, you know, can you kind of talk about the current landscape?

1:33.4

Yeah.

1:33.8

So last fall we saw the launch of the Gear VR, which is compatible with Samsung phones,

1:38.4

and it's kind of the prototypical mobile VR headset.

1:41.4

You take your high-end smartphone, you slot it in, it provides optics

1:45.9

that make the flat screen on your phone into an immersive screen that kind of fills your vision,

1:53.5

and also adds some motion sensors so that its tracking of your head is more accurate.

...

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