4.8 • 743 Ratings
🗓️ 18 November 2022
⏱️ 36 minutes
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0:00.0 | I'm pulling on my driveway. We all know what that means. It's time from the drive to work. |
0:06.1 | Okay, so today's topic is based on a conversation on Twitter. So somebody was talking about |
0:13.5 | how do we cost cards. And they sort of the question was the process by which we do it. |
0:21.0 | And they outlined a bunch of different ways. |
0:23.9 | And so anyway, it inspired me to talk about how do we cost cards. |
0:27.6 | And so that is today's topic. |
0:28.9 | So I'm going to talk all about how we cost cards. |
0:31.1 | I should stress that we're starting getting a little bit out of my area of expertise. |
0:35.8 | But we do make cards in vision design. We do cost them. So, I mean, I have some working knowledge of my area of expertise. But we do make cars in vision design. |
0:38.1 | We do cost them. |
0:39.2 | So, I mean, I have some working knowledge of how we do this, but this is not, I'm not |
0:43.8 | an expert card cofter. |
0:46.2 | But anyway, okay, so the first thing I want to explain is I think there are three myths about |
0:52.8 | how we cost cards that I want to sort of address. |
0:57.0 | Myth number one is this idea that there is a singular way we cost cards. |
1:03.0 | That like there's a formula or there's some sort of like precise way and then every time we cost cards, we use the same structure. Not true. We cost cards |
1:12.4 | a lot of different ways, which I will go over today, but it is not a uniform thing. It's not |
1:17.8 | as if there's a single way to cost cards. The second thing is the myth that cards are costed |
1:24.5 | in a vacuum in the sense that I sort of figure out what the card would be |
1:28.4 | optimized for itself and I don't think about anything else around it. Not remotely true. |
1:33.8 | As you will see today, there are times where we sort of cost them in a vacuum, but that's not |
1:39.3 | when we're getting their final cost. As you will see today, one of the big themes is when you cause cards, |
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