4.8 • 743 Ratings
🗓️ 11 November 2022
⏱️ 34 minutes
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0:00.0 | I'm Pornay Driveway. We all know what that means. It's time for their drive to work. |
0:06.5 | Okay, so today I'm talking about the design of the Brothers War. Okay, so the story begins a while ago. |
0:16.9 | So we had what we called a hackathon where we come up with ideas for sets. And one of our |
0:24.5 | hackathon was all about supplemental sets. And so Ethan and I individually pitched the idea that |
0:29.0 | eventually would become Modern Horizons, ends up being a successful set. So Mark Globus, one of our |
0:35.6 | producers, goes to Ethan, because Ethan had pitched Modern |
0:40.4 | Horizons and said, hey, what other cool supplemental stuff could we do? |
0:45.7 | And so Ethan was really thinking about, okay, what is like really something that the |
0:49.5 | infested franchise fan would just have a lot of, would really love to see? |
0:54.0 | And one of his ideas was the Brothers War as a set. |
0:58.5 | Now, he pitched it as a supplemental set. |
1:01.6 | You know, the idea being, you know, hey, this is a really, this is a story that the franchise |
1:06.1 | player would love and maybe we could do, you know, something, a supplemental set built around it. |
1:11.9 | You know, we, we have done event sets for, for premiere sets, like, you know, War of the Spark, |
1:18.7 | but we hadn't done that yet. And so he's like, what if we do an event set for a supplemental |
1:22.9 | set that's, you know, the biggest magic story never told? Because, so for those real quickly, the history is antiquities, which was the second ever magic expansion, |
1:33.6 | told the story of the Brothers War, but through the lens of time, that you were digging up antiquities, |
1:42.2 | you were digging up, you digging up artifacts from the past, |
1:49.7 | and you were like kind of piecing together this war that happened. And so there's a lot of names reference, there's objects reference, but it's not a really cohesive story in antiquities. It's more |
1:56.1 | just getting the hints of things. And the idea they were playing around with is in archaeology, |
2:00.7 | you have to kind of piece things together. And so idea they were playing around with is in archaeology, you have to |
2:01.4 | kind of piece things together. And so it was a cool concept. The set was all about artifacts. And so, |
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