4.8 • 743 Ratings
🗓️ 17 June 2022
⏱️ 34 minutes
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0:00.0 | I'm pulling my driveway. We all know what that means. It's time for other drive to work. |
0:06.0 | Okay, so today I'm going to talk about the making of a new mechanic. So there are a lot of steps that one has to go through in making a new mechanic. |
0:16.0 | So I thought today I would talk about the process from the very beginning to the very ending and just sort |
0:21.7 | of go through all the different things we have to care about when making a new mechanic. |
0:25.7 | Okay, so first and foremost, let's start with either exploratory or vision design. |
0:32.4 | So one of two ways you tend to get a new mechanic. Number one is you create a mechanic because you get a cool idea for mechanic or you just have an interesting |
0:43.5 | idea and you sort of just go, oh, here's a neat idea. |
0:47.4 | Maybe we could build a set around it. |
0:49.2 | Maybe we, you know. |
0:50.6 | So for example, modal double face cards existed as when we had made transforming double-face cards, |
0:57.5 | we realized that we could make mortal double-face cards. |
1:00.1 | And so I was always looking for a place to include them. |
1:04.0 | And originally, the entire plan for Strickson was they're going to be built around that mechanic. |
1:10.4 | As we designed, it became apparent that it had enough flexibility that we then extended it |
1:15.5 | and put it in three different sets. |
1:17.3 | But that's an example of the mechanic came first. |
1:20.7 | We had a mechanic and we wanted to figure out where to put it. |
1:24.6 | This is the minority. |
1:26.1 | This like flashback was a mechanic that I made sort of in a vacuum. |
1:31.8 | There's a mechanics to get made. Here's a neat idea. Usually where these mechanics come from |
1:37.3 | is either you're playing a game of magic or you're watching a game of magic and you go, |
1:42.4 | oh, hey, it would be cool if somebody could do this. |
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