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Magic: The Gathering Drive to Work Podcast

#940: Creative Components

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 10 June 2022

⏱️ 31 minutes

🧾️ Download transcript

Summary

For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of a Magic set.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm plo on my driveway. We all know what that means. It's time for their drive to work.

0:05.0

Okay, so today I'm going to talk about the creative components of making a card.

0:14.0

And so normally I do vision design. That's the thing, so it's the beginning part of the process.

0:20.0

But for Unfinity, so it's the beginning part of the process. But for

0:21.3

Unfinity, I actually did the whole, the whole shebang. I did exploratory. I did vision design.

0:29.0

I did set design. I did all way to the end, to the polish. So I want to talk about the process,

0:35.2

but through the lens of actually having done it.

0:38.8

So I can't give away any details that aren't public yet about infinity.

0:43.1

But I'm going to use infinity as my guideline to talk about the process.

0:46.9

So you'll learn a little bit about infinity.

0:48.8

I'm not giving away any details.

0:50.1

You're not going to learn things you didn't know.

0:52.4

But anyway, it's a chance to sort of walk through and talk through

0:55.5

in more detail how the creative components come together.

0:59.4

I've talked about this in pieces before,

1:01.6

but hopefully this will be a little more cohesive

1:03.6

in talking sort of the full picture.

1:06.8

Okay, so how and when and where and why?

1:10.2

So when I talk about the creative components, let me explain what I mean.

1:13.0

So there's basically four main components that we're talking about.

1:18.1

So one is names, one is art, one is flavor text, and the last is what I'll call the card concept. Meaning,

1:32.3

what is in total, what is it? So for example, let's say I had a red spell that for one red

...

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