4.8 • 743 Ratings
🗓️ 13 May 2022
⏱️ 32 minutes
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0:00.0 | I'm pulling on my driveway. We all know what that means. It's time for other drive to work. |
0:06.0 | Okay, so today I'm talking about tools, magic design tools. Okay, so if you are building a house, you know, you need a hammer, a saw, a drill, a measuring tape. |
0:20.0 | They're just things you would need to build a house. |
0:23.5 | So I want to talk a little bit today about what exactly, like what tools we have available |
0:29.5 | for magic. |
0:30.2 | And I want to talk about the core challenges of making a magic set, like pulling back a |
0:36.0 | little bit from a big picture. |
0:38.9 | So back in 1993, Richard Garfield vents the trading card game. |
0:44.6 | So trading card games have some inherent, weird challenges to them from a game design standpoint. |
0:51.9 | So, for example, if you buy Monopoly, |
0:55.0 | you get all the pieces, you get the board, |
1:00.0 | you get all the cards, both the property cards, |
1:04.0 | and the community chess cards, |
1:06.0 | and you get the little pieces to move around the board, |
1:10.0 | you get plastic hotels, like you get all the component pieces you to move around the board. You get plastic hotels. |
1:11.6 | You get all the component pieces you need to play the game. |
1:15.0 | And if my friend John and my friend Shelley, they go and buy the game, they'll get the exact same |
1:20.9 | thing. |
1:21.6 | So anybody who wants to play Monopoly, who's going to start to play Monopoly, has the same |
1:25.4 | basic components to play with. |
1:29.4 | But in a trading card game, |
1:37.4 | that's not the case. You get a randomized number of cards, and so there's no guarantee exactly what you're going to get. So when we make a trading card game, we have to design in such a way |
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