4.8 • 743 Ratings
🗓️ 13 May 2022
⏱️ 30 minutes
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0:00.0 | I'm not putting on the driveway. We all know what that means. It's time for other drive to work. |
0:06.0 | At Home Edition. Okay, having lots of people I talk to, so today I have Chris Mooney to talk all about the making of Commander, |
0:16.0 | or Streets of Newcompanic Commander decks. Hey Chris. |
0:20.0 | Hello. Okay, Chris. Hello. |
0:25.2 | Okay, so you were in charge of the design for the... There's four... no, there's five Commander Decks. |
0:27.6 | Yes. |
0:28.4 | One for each family. |
0:30.8 | Okay, so let's start from the very beginning. |
0:34.4 | Okay, I mean, obviously, you knew you were... |
0:36.3 | I mean, we knew from the very, very beginning you were doing with the five, the five factions. |
0:39.2 | That was a given from the get-go. |
0:41.8 | But what were the challenges in figuring out what they, they did? |
0:45.9 | Right. |
0:46.3 | So, um, when we start making commander decks, typically we're starting maybe halfway-ish through set design, |
0:58.0 | so of the main set. So what that means is that the major themes of the set have been determined, |
1:05.0 | most of the mechanics have been nailed down, and a large part of the flavor in the world building has also been done. |
1:11.5 | So coming in, we have a lot to work with. |
1:14.7 | But also we sort of, you know, that we also have a lot of things that we need to |
1:20.2 | accomplish in order to make sure that we're sort of lining up with the expectations |
1:25.0 | people have from the main set. |
1:26.8 | So for each of these five families, we had the general idea of what they were all about |
1:31.7 | flavor-wise, what they were about mechanically, and we knew mostly what each of the mechanics |
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