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Magic: The Gathering Drive to Work Podcast

#914: Initial Ideation

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 12 March 2022

⏱️ 31 minutes

🧾️ Download transcript

Summary

This podcast is about my latest Nuts & Bolts article on initial ideation. In it, I explain how one starts designing a Magic set around an idea.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling out of the driveway. We all know what that means. It's time for another drive-to-work,

0:05.6

coronavirus edition. Okay, so today I'm going to be talking about a recent article. So every year,

0:11.9

I read an article called Nuts and Bolts, where I explained, it's geared to add amateur magic

0:17.3

designers, sort of giving them tips and tricks about how to design magic cards and magic sets.

0:21.9

And meanwhile, for everybody else, it's sort of like just giving you some behind the scenes of,

0:26.1

you know, more technical advice of how we do things.

0:29.1

Anyway, this year's article was on something called initial ideation.

0:34.0

So how you get your ideas and how do you turn the ideas into something more concrete.

0:42.5

And so what I thought I would do today is talk about that and then give some examples of sets I worked on to sort of walk through sort of how that happened in the past.

0:51.6

My article didn't give a lot of examples.

0:53.8

I thought in my podcast I would give some more examples.

0:56.4

Okay.

0:56.9

So the idea of ideation is that when you start designing really anything, but I'm talking

1:04.8

magic, so magic design, you need to start with an idea.

1:07.6

You need to have something you're working towards, something you're building around, that you need to have some direction. Now, here's the important part, and this is one

1:16.4

of the main things I will stress, I stress the article, I'll stress on the podcast today.

1:21.4

What you start with isn't necessarily where you end. You know, a lot of the way ideation works is you have an idea, you push toward it,

1:31.0

you learn from it, and often it steers you in a new direction. So I'm going to talk about some of my

1:36.8

past designs to sort of walk you through this idea. Okay, so I'm going to start with Ravnika,

1:42.5

original Ravnika.

1:49.8

So what happened was, the initial idea was I wanted to do a gold set, a gold block,

1:53.4

because Invasion Block had been very popular.

...

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