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Magic: The Gathering Drive to Work Podcast

#874: Zombies, Part 2

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 1 October 2021

⏱️ 32 minutes

🧾️ Download transcript

Summary

This is another podcast in my Zombie series where I talk about the history of Zombie card design. It includes many card-by-card design stories of individual Zombie cards.

Transcript

Click on a timestamp to play from that location

0:01.0

I'm not pulling my driveway. We all know what that means.

0:04.0

It's time for the drive-to-work. Coronavirus edition.

0:07.1

Okay, last time I was talking zombies, and I liked talking zombies, so I thought I talked

0:11.1

some more zombies.

0:13.2

So I'm up to invasions where I left off.

0:16.1

So invasion was our first sort of set with a grand theme, and that theme was multicolor.

0:23.2

The whole block, the whole block, I mean, sorry, early sets had themes.

0:26.2

This was the first block to have a theme, and it was a multicolor block.

0:29.8

And so one of the things we really were looking at was ways to play around with color.

0:34.3

So as you will see, most of the zombies in the set do that. So the first up is

0:40.2

metathrend zombie. One in a black, one-one, black regenerate metathorand zombies. So if you

0:45.1

listened to my podcast last time, I talked to, so this card is a reprint of the card drowned.

0:51.7

What we realized was we were trying to find, one of the things we were doing the set

0:55.7

was it was a multicolored set, but to try to balance it to make sure that people had enough

1:00.3

stuff to draft, we said, you know what, we need to do some monolour cards that have activations

1:05.5

in other colors. And so that way, look, you want to draft if you're playing those colors,

1:09.5

but okay, maybe people can play these cards if they're desperate in the colors.

1:13.7

This card is not a particularly good card to play if you're desperate, but some of our other

1:17.5

cards are.

1:18.6

And I think we just realized that when we looked back in magic, it wasn't easy to do reprints

1:23.7

with all-color activations.

1:25.1

Magic didn't have a lot of them.

...

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