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Magic: The Gathering Drive to Work Podcast

#873: Portal Three Kingdoms with Henry Stern

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 1 October 2021

⏱️ 30 minutes

🧾️ Download transcript

Summary

I sit down with Designer Henry Stern to talk about the design of Portal Three Kingdoms.

Transcript

Click on a timestamp to play from that location

0:00.0

I'm not pulling out of the driveway. We all know what that means. It's time for the drive to work.

0:05.9

Coronavirus edition. So I've been using my time at home to interview people from the present and past.

0:12.3

Today, from the past. So I have Henry Stern to go way back to talk about Portal Free Kingdoms.

0:19.0

Hey, Henry. Hey, Mark. Hey, Mark. How you doing?

0:21.7

Okay, so let's go back to the very beginning, which is what in the world?

0:26.0

What is portal three kingdoms?

0:27.3

What is this?

0:28.9

Yeah, so Portal Three Kingdoms is an odd duck for magic sets.

0:33.7

This has happened, oh gosh, is it, 97, 98?

0:38.3

I forget when Bill Rose.

0:39.3

The set came out in 99.

0:41.3

May 99 is when the set came out.

0:43.3

Okay, so I was working on in 98 then is when the work was happening.

0:46.3

Oh yeah, so, well, how much context do we need for even what portal is for folks?

0:51.3

Well, I explain a little bit of what portal is, then we'll jump into Portal for games. Okay, so Portal was a, basically a beginner's version of magic

1:00.0

that we had put out in like 97 or so, I think, somewhere around there.

1:04.0

The portal first came out, and it was the thought behind it was a good thought

1:08.0

that like, hey, you know, magic is pretty hard to understand, especially

1:11.1

for new players.

1:12.2

Can we make like a easier to understand version of magic that captures the essence of magic

1:17.7

but doesn't have all the complexities of rules?

1:20.1

So in portal, there's no, there's sorceries, but no instance, no enchantments, no artifacts.

...

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