4.8 • 743 Ratings
🗓️ 24 September 2021
⏱️ 32 minutes
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0:00.0 | I'm not pulling out of the driveway. |
0:02.0 | We all know what that means. |
0:04.0 | It's time for other drive to work. |
0:06.0 | Coronavirus edition. |
0:07.0 | So I'm using my home time to do interviews because that's hard to do in the car. |
0:12.0 | So today I have Ian Duke, and we're going to talk about Innostrad Midnight Hunt. |
0:18.0 | Hey, Ian. |
0:19.0 | Hey, Mark. Thanks for having me on. I can't believe in nine years. I haven't been on this podcast |
0:23.5 | with you yet. I know, I know. Especially now, I've been doing interviews every week. So I'm trying |
0:28.7 | to get as many magic designers on my podcasts as I can. So, okay. So let's talk about, so Midnight |
0:36.6 | Hunt. So I've talked a bit about my end, like the vision design part of it. |
0:40.9 | So I want to focus a little bit more on the set design part of it. |
0:43.5 | So the set is, well, what's your earliest memory of the set? |
0:46.8 | I mean, I know let's talk a little bit about the team and how it's structured. |
0:50.4 | And then I want to talk about sort of set design getting the set and where it went from there. |
0:55.4 | Yeah, so one important thing to mention is that I actually co-led the set with Eric Lauer. |
0:59.7 | So kind of the flow of things was Ethan Fleischer led the vision design team and then handed that off to Eric Lauer, |
1:05.5 | who worked on the set for some number of months, and then Eric then handed the set off to me. |
1:10.4 | So my involvement with the set started probably a couple months into the set design team |
1:15.3 | when Eric was leading that portion of it, and I came onto the team as a member, so I could |
1:19.3 | kind of spin up and learn the file and kind of get an appreciation for Eric's vision forward |
1:26.1 | for the set. And then once I kind of got up to speed, he eventually handed off to me and I took over |
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