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Magic: The Gathering Drive to Work Podcast

#870: Innistrad: Midnight Hunt Design

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 17 September 2021

⏱️ 31 minutes

🧾️ Download transcript

Summary

I talk about the design of Innistrad: Midnight Hunt.

Transcript

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0:00.0

I'm not pulling my driveway.

0:02.5

We all know what that means.

0:04.1

It's time to drive to work.

0:06.0

Coronavirus edition.

0:07.7

Okay, guys, today it's time to talk about Midnight Hunt.

0:12.2

So I'm going to talk through the design and explain all the things went in to making the set.

0:18.7

Okay, so the first part of our story,

0:21.2

we have to go all the way back

0:22.8

to the very first industry design.

0:26.7

So one of the things I had said to the team

0:30.3

was we had decided early on

0:32.6

we wanted to do monsters,

0:34.1

and that meant we wanted to have vampires

0:35.6

and werewolves and zombies.

0:37.7

Spirits would come later.

0:40.3

And magic had done a lot of vampires.

0:42.6

Magic had done a lot of zombies.

0:43.7

But we really hadn't done a lot of werewolves.

0:45.4

I think there were three black werewolves that existed, three werewolves, all of which

0:48.9

were black, before we had done Inn Estrade.

0:52.0

And I'm like, okay, if we're going to, if anything is really going to sort of like put our mark on magic, it's really going to be werewolves.

0:58.7

That's the thing that magic, you know, we hadn't really done well before.

...

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