4.8 • 743 Ratings
🗓️ 3 September 2021
⏱️ 32 minutes
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0:00.0 | I'm not pulling my driveway. We all know what that means. It's time for other drive-to-work, coronavirus edition. |
0:06.5 | Okay, so I've been using my time at home to interview people about making magic. |
0:10.1 | So today, I have Taylor Inverson to talk about art direction. And we're going to talk all about Strickshaven. |
0:16.9 | Welcome, Taylor. |
0:18.8 | Hey, Mark. Thanks for having me on. |
0:21.3 | Okay, so I've talked a lot about Strick-Shaven from the mechanical side of things, |
0:26.8 | but we've not talked a lot about the world-building art side of things. |
0:31.9 | So let's start from the very beginning. |
0:34.3 | What is the earliest memory you have of Strick-Saven? |
0:37.3 | Oh, my gosh. Earliest memory I have of Strickson? Oh my gosh. |
0:38.4 | Earliest memory I have of Strick's Haven is people walking up and being like, this is going |
0:43.9 | to be a set about spells. And my first thought was, holy cow, we make magic. How are we going to |
0:50.8 | do this one? That sounds like a tall order, but it was also incredibly exciting. |
0:56.1 | It was a big blue sky, open world to dive into, and it was a really fun challenge that was fun to sink our teeth into. |
1:04.6 | So when did you first get involved? |
1:07.6 | Like, what's your earliest memory of what the world was? |
1:13.2 | Earliest memory of what the world was was in early exploratory world building and |
1:20.7 | vision design, sort of the enemy color pairs coming together. |
1:27.0 | And essentially, the top line was just that and that it was |
1:30.7 | a going to be a fantastical school about wizards and that was that was about it that was a little nugget |
1:37.2 | where it came in so one of the things that i know that happened a lot during vision design |
1:42.6 | was the idea of making the |
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