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Magic: The Gathering Drive to Work Podcast

#864: Equipment, Part 1

Magic: The Gathering Drive to Work Podcast

Wizards of the Coast

Duels Of The Planeswalkers, Games, Magic The Gathering, Leisure, Game Design, Mtg, Ccg, Mark Rosewater

4.8743 Ratings

🗓️ 27 August 2021

⏱️ 32 minutes

🧾️ Download transcript

Summary

In this podcast, I start talking about the history of the Equipment subtype and share some card-by-card design stories.

Transcript

Click on a timestamp to play from that location

0:01.0

I'm not playing on my driveway.

0:02.0

We all know what that means.

0:04.0

It's time for the drive-to-work, coronavirus edition.

0:06.0

Okay, so today I'm going to talk all about equipment.

0:11.0

So it is an artifact subtype that we made back and mirrored in and has since become evergreen.

0:18.0

So I'm going to sort of talk about how we made it, how it became evergreen, and just some of the challenges that we've had along the way with equipment.

0:26.7

Okay, so our story begins, actually our story begins before Meriden. If you go back into early magic,

0:34.8

for example, like flying carpet was in Arabian Nights. And even if you go back

0:40.8

to Alpha, I mean, clearly there were objects that existed in early magic that were representing

0:47.1

of things you would use or things your creatures would use. The reason I use flying carpet is

0:53.5

flying carpet had a template where you could tap it,

0:57.3

and as long as it stayed to tap, the creature that had it gained flying.

1:03.5

Now, flying carpet also had this thing where if the creature died, you lost the flying

1:06.8

carpet.

1:07.3

But we did a bunch of mechanics in early days where there were things that

1:11.7

represented the creature making use of it. We had a couple different weapons and things,

1:17.2

but essentially the idea was we really liked the idea that wouldn't it be cool to give your

1:23.6

goblin a sword, you know, to be able to give something to your creatures.

1:29.5

And so early magic had bounced around with that idea. We definitely had cards that kind of

1:34.8

mimicked, you know, your creature got to care about it. There were definitely cards that story.

1:39.2

And the template we tended to use was you would tap it and pick a creature, and as long as they'd tap,

1:44.7

that was true of the creature, and then if it ever became untapped, you could choose not to untap

...

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